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1.3 General Speculation
N-Sunderland:
Component disables at long range aren't the problem with sniping. Hell, that's how I prepare for rushes against long-range Galleons. The problem is the huge amount of armour damage they do from long range, which builds up to a lot of hull damage too.
awkm:
No changes are going to be made for the Field Gun. They will remain at 1.2 balance. It's already at a place where any changes cause everyone to flail.
Penetration and more piercing weapons will be delayed for another update in the future.
Captain Smollett:
Next patch... buffed harpoon!!!!!
Honestly, long range combat - advantage mercury
Middle range combat - advantage gattling
Short range combat - advantage harpoon!
N-Sunderland:
The harpoon used to be good... The Lucky Duck slinging ships in the Paddling-MNS match on Duel was simply majestic.
Captain Smollett:
Yeah, harpoon used to be epic on the Galleon.
A lot of folks have been asking for the ability to let the gunner control the harpoon's reel. Obviously this would take coding but this mechanic combined with a much stronger pull than currently in game combined with a higher pierce damage would make this gun incredible.
I'm thinking at least 1.5 times the pierce of the mercury with a overall dps greater than the gattling if you harpoon spam. Close range armor destruction to a ship that can't control it's own gun arcs would be awesome. Would be a sweet advantage for brawling teams that closed.
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