Main > Gameplay
1.3 General Speculation
Frogger:
Is it possible to make the Field Gun shells penetrate only hull/armor/balloon, but stop once they hit a component? That would mitigate excessive component destruction, and reduce the need for potentially gun-ruining nerfs like 10s reload time and 2 shot medium weapon kills.
Frogger:
For the record, as a frequent user of this gun, the only time I have difficulty disabling components is certain light weapon mounts on certain ships (but even these can be hit from certain angles). I would be much more frustrated by the increase in reload time or multiple hits necessary to disable single components. It works very well as-is as a component disabler.
Frogger:
I also like Echo's suggestion of lessened damaged for subsequent penetration component hits. But I think the gun needs to be able to one-shot any component it touches initially, given its currently difficulty of use and reload time. Few people in the game are really able to use it effectively as a component buster, even with its relatively lower reload time and higher shell speed - it takes coordination from the captain to provide a steady shot, as well as a lot of skill on the part of the gunner.
N-Sunderland:
--- Quote from: Frogger on July 06, 2013, 08:15:16 pm ---Is it possible to make the Field Gun shells penetrate only hull/armor/balloon, but stop once they hit a component? That would mitigate excessive component destruction, and reduce the need for potentially gun-ruining nerfs like 10s reload time and 2 shot medium weapon kills.
--- End quote ---
This is an idea I really like. It prevents people from disabling Galleons in two clips (I tested it today, and it's kind of sad...) while also giving players in pub matches a boost in terms of ease of disabling, and letting everybody get around the aforementioned invisible hitboxes. If this was implemented, you could keep the 1-shot component kills, old reload time, old projectile speed, etc. The only thing I'd recommend would be to lower the piercing a bit (not much) since getting components disabled and taking major hull armour damage is a bit much.
awkm:
--- Quote from: Frogger on July 06, 2013, 08:15:16 pm ---Is it possible to make the Field Gun shells penetrate only hull/armor/balloon, but stop once they hit a component? That would mitigate excessive component destruction, and reduce the need for potentially gun-ruining nerfs like 10s reload time and 2 shot medium weapon kills.
--- End quote ---
Interesting. This may be our solution here. Although damage reduction could be enough as well. Depends which is easier to implement at this point.
This does fix the problem of "luck shots" where just a seemingly randomly placed shot on a ship breaks a bunch of stuff. This is why I'm leaning towards lowering shatter and requiring 2 shots to kill major components. It also does not need a code change. It already works right now.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version