Main > Gameplay

The Mine Launcher

<< < (6/21) > >>

N-Sunderland:
Double front mine Pyra gets up close, then starts backpedalling and firing mines. Yikes.

Wazulu :
I did a brief test with the launcher. It takes 70% of the Pyra's Hull Armour, and 30% of the Permahull. Such, I assume it deals Pierce and perhaps some Shatter damage. I also noted a 5 stack of fire, but this is unconfirmed and highly unlikely.

On the topic of AoE, it is reckless to attempt to detonate the mines on purpose. The damage is substantial, and I suggest popping the balloon instead.

Pickle:
Twin front MLs on a Pyra.. toe the launchers outward and slot yourself through the middle.  Anyone following has to be really careful to either thread the same path you took or make a wider/higher/lower avoiding turn.  Likewise front mount on a Junker, as long as you can swing the launcher far enough to the side to clear your own hull you can lave a nice surprise for a pursuer.  And it's probably masked by your hull until it's very late for the pursuer to take avoiding action.

This is going to be fun developing new tactics and strategies.  I've been looking forward to this every since I spotted Eric had added it to the Weapons table.

Byron Cavendish:
I'd like to know if it's 5 per gun or ship. 3 launchers on a squid...yum. Even one on the back, the hit and run is enhanced with a tar and mine gift as you leave.

N-Sunderland:
Yeah, I've been really excited about these too. I'm just a bit worried about how they might work against pursuing ships.


--- Quote from: Wazulu  on July 02, 2013, 03:45:16 pm ---On the topic of AoE, it is reckless to attempt to detonate the mines on purpose. The damage is substantial, and I suggest popping the balloon instead.

--- End quote ---

But if you want to detonate one in somebody's face, you need to go for the mine itself. You can do that with a merc pretty easily and safely.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version