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Buffing 101
BufferOverflow:
I see you put my info up there for me! Thank you!
Lord Dick Tim:
I like this, good execution on the guide!
Captain Phil:
The buff tool/pipe wrench is the best combination if you are rolling with a buff engineer. However, if your ship is running three engineers, because the guns only need one type of ammo to use, then the one buff engineer can go with a spanner/buff/mallet set up since there are already two fire extinguishers being used by the other two engineers on the ship. *note- I have yet to try this idea since I do have a go-to crew to test these ideas with, but it should work fine.
N-Sunderland:
--- Quote from: Captain Phil on March 21, 2013, 02:37:51 pm ---The buff tool/pipe wrench is the best combination if you are rolling with a buff engineer. However, if your ship is running three engineers, because the guns only need one type of ammo to use, then the one buff engineer can go with a spanner/buff/mallet set up since there are already two fire extinguishers being used by the other two engineers on the ship. *note- I have yet to try this idea since I do have a go-to crew to test these ideas with, but it should work fine.
--- End quote ---
I've gone with this loadout before, and it works excellently.
Lochiel:
A couple of quick questions, if you don't mind.
1) Does which engine you buff impact turnspeed/max speed improvement? IE; if I'm on a Junker, and I buff the two side engines right behind the pilot, does that mean we'll turn quicker, but won't go faster?
2) Does the fixed "+25 Power" (Instead of "+25% Power") of an engine buff mean that buffing the weaker engines of, say, a Spire gives a greater advantage over buffing the stronger engines of the, say, Junker?
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