Info > Feedback and Suggestions

Thoughts so far.

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Squidslinger Gilder:
The achievements force you to change ships and guns from time to time. You were never meant to just sit on one ship and farm everything. Also to communicate and request certain loadouts. Some captains are very willing to do this, others not so much. Some tuning is needed for sure. Also some fixing. There are still 2 high level pilot achievements that have been broken and it has happened before on others.
 
Gat/flak would not be as huge as it is, if Muse hadn't wreaked flames back in 1.1. When flames could instant lock guns and prevent them from firing till the flame was removed, it was much more common to see disabler ships doing very well. Heatsink rounds had a purpose, and engineers had to at all times carry something to extinguish. Also some of the guns that Muse wreaked. The medium flak never needed a nerf but I guess they didn't like everyone using it on Goldfish so it got beyond nerfed to the point it is useless. Mortars are viable but they have greater limitations than flak. The speed of the shell is much slower and it drops. Good gunners can compensate for the aim issues but if you take a gat/mortar against a gat/flak head on with an experienced gat/flak pilot, they can find the range of the gunner on the mortar and just sit back hacking away at range. However, gat/mortar is much deadlier at close range than gat/flak. When you understand that and adjust your flying style to compensate you can engage gat/mortar ships without taking too much of a risk.

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