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So what precisely are we getting from the adventure mode kickstarter?
Byron Cavendish:
--- Quote from: Kriegson on June 27, 2013, 11:49:23 am ---Ty but again, rather vague...seems like they don't really know exactly what they're making either to be fair =/
I never expected a fully open world, but this could range from lobby and world instances like Phantasy star online (not bad at all imo as long as the world bits are well done) to some kind of really crappy "Click on this place on map and get an option, click an option, click on another place, click on option, oh there's a player! Create 1v1 match. Match over, click on map..."
--- End quote ---
Seems like a rather bold accusation from someone not on the development team. Almost seems like an assumption based off of pre-existing doubts built up in your head.
Kriegson:
--- Quote from: asuitandty on June 30, 2013, 03:37:55 pm ---
--- Quote from: Kriegson on June 27, 2013, 11:49:23 am ---Ty but again, rather vague...seems like they don't really know exactly what they're making either to be fair =/
I never expected a fully open world, but this could range from lobby and world instances like Phantasy star online (not bad at all imo as long as the world bits are well done) to some kind of really crappy "Click on this place on map and get an option, click an option, click on another place, click on option, oh there's a player! Create 1v1 match. Match over, click on map..."
--- End quote ---
Seems like a rather bold accusation from someone not on the development team. Almost seems like an assumption based off of pre-existing doubts built up in your head.
--- End quote ---
Who is accusing or assuming? I'm doing neither, I'm pondering possibilities not hurling assumptions and/or accusations.
Pickle:
What AM might be was discussed extensively during the Kickstarter project (there's a big thread on it, go find it). There has always been a degree of ambiguity as it was uncertain to the very end how far along the path to full AM mode the project would fund. If full stretch goals were achieved then AM would be developed in full. As it is the project only met the funding for an extended PvE mode with the potential for further development later on of/when funding permits. There is no reason for Muse to get into the specifics of the game mechanics this early in the development cycle.
If you're a Kickstarter Project Backer, then all this was made very clear before the project concluded. No one can say they backed the project and weren't told of the ambiguities. Of course, not everyone may have understood this. In fact it's quite clear from the discussion threads at the time that some people were backing the project and didn't understand what the project was about. That's their problem, the information was presented at the time.
If you're not a Kickstarter Project Backer - then what does it matter? You'll have a better idea of what AM is before you're asked to pay for it.
Your phrasing, particularly in your second post is extremely negative. asuitandty is perfectly correct in the observation that you're making assumptions. Your tone is verging on insulting to Muse and the Dev Team in the way that you suggest they might be intending on passing off a "really crappy" end result.
Kriegson:
So "Realistic expectations and comparisons" apparently means "Insulting, accusatory and negative."
I paid attention at the kickstarter and while lofty goals pertaining to the economy, NPC enemies and their AI and other such bits were spoken about, very little of the actual mechanics of the world were discussed, which Is what I am curious about.
You could quite simply answer my op with "Figuring it out as we speak" as I suggested they may be.
I suggested both positive and negative potentials in this regard. If the mere mention of negative insinuation offends you, perhaps you should stay off the internet. On the other hand if you want to join in speculation by all means do so, but do not be a hypocrite by accusing me of the very things you are doing.
To assume is to simply create your own expectation and stick with it. I am not saying I know what the game is like, ergo I am not assuming, I am theorizing. I am not saying "This is _____" assuming I know what it is, I'm stating "This could be _____" proposing theories, and in my opinion realistic theories.
They have stated it will not be open world wandering like an MMO, and with that in mind I have referred to existing games of a similar world system that do not use open worlds to navigate, the best example in my mind being phantasy star online as an idea of how it could be handled.
Not how I expect it to be. That would be an assumption.
Pickle:
Yes you're negative. You have stated that the possibility of a "crappy" solution is within the range of your expectation as regards the game and Muse's capabilities. That sounds pretty insulting, given the great game that the development team have already produced and continue to develop. If your expectations are so low, why are you here?
Personally, my range of expectations from Muse for Adventure Mode ranges from "Fantastic!" to "Awesome!"
I have no idea how PSO handles this type of mechanic, but based on what I'm familiar with a GW type system of handling inter-town travel and instanced PvE encounters would be a practical way of addressing the issue. It's also adaptable to a limited vs. fully explorable town simulation. Whatever system is developed will have to cope with the situation where players are in the wrong place in relation to their online crew/team mates.
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