Main > Gameplay
Clouds. Are they broken?
RearAdmiralZill:
A couple things regarding clouds, and I'm halfway asking and halfway suggesting here.
First, buffs. Either buffs need to stop showing through clouds, or the shiny glow (that doesn't always show up) needs to go away. If I want to be sneaky, I shouldn't be penalized for buffing my components. You could argue that you could just pre-buff and wait, but it shouldn't be a factor to begin with. Watching buffed engines fly through a cloud is a bit.....silly.
Next, perhaps it is just me, but clouds really do suck for losing spots nowadays. Idk if something changed, or a flare was remotely around (more on that in a sec), but I've come to really b-line for the surest way to lose a spot, which is terrain. Problem is that on dunes/fjords, that's not an easy luxury to come by.
Flares. When a flare is out doing its thing, lighting up a cloud, what is the range of that effect? 1km? 2?
And finally, I'm wondering if the fact that (im guessing) a vast majority of people have their lighting set to low (for fps issues) is lowering the effectiveness of hiding in clouds. While they obviously won't look so pretty, I'm hoping that lower settings isn't showing ships in clouds easier than high settings.
I know clouds will never be as effective as good ol' terrain blocking the enemy's view, but they still should play more of a role than they do now, which almost feels aesthetic vs tactical. Maybe it's just me, but I'd rather be told I'm losing my mind so I can work around it, or maybe this is a real issue.
HamsterIV:
While we are complaining about clouds, on low render settings they are showing completely white at some angles. This makes it impossible to see the white box or hit markers on a target. This is a problem when shooting downward on an enemy.
Zenark:
I agree with the buffs having such a powerful glow. Makes it incredibly easy to snipe any part that's buffed, cloud or not. I think a glow outside of the cloud is fine of course, makes buffs a little bit easier to counter.
N-Sunderland:
Especially on dark maps, a lot of the long-range spots I get happen because of buffed engines being visible. Honestly, I didn't mind them before they had their glow. It's not as if the glow even works properly (it doesn't).
Serenum:
There is also the issue with the dark smoke coming from disabled components being visible inside a cloud, unless it's intended, which I don't think it's the case.
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