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Hellmouth double flamer, Hurricane double Gatling

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HamsterIV:

--- Quote from: EchoLG on June 24, 2013, 05:44:48 pm ---That sounds interesting, I like it, but then comes the next question, how much damage does it do?

--- End quote ---

That should be determined after rigorous play testing, not just made up by some guy on the forum. I am thinking 2x merc per shot. With a reload slightly longer than a merc, maybe remove the shatter. Also the length of the delay between triggering and shooting is subject to change.

Actually what if the weapon were to charge. The longer the gunner held down the trigger  the more damage the gun would do until it overcharges and forces a reload without discharge. It would defiantly make the gunner game interesting.

James T. Kirk:

--- Quote from: HamsterIV on June 24, 2013, 06:20:32 pm ---
--- Quote from: EchoLG on June 24, 2013, 05:44:48 pm ---That sounds interesting, I like it, but then comes the next question, how much damage does it do?

--- End quote ---

That should be determined after rigorous play testing, not just made up by some guy on the forum. I am thinking 2x merc per shot. With a reload slightly longer than a merc, maybe remove the shatter. Also the length of the delay between triggering and shooting is subject to change.

Actually what if the weapon were to charge. The longer the gunner held down the trigger  the more damage the gun would do until it overcharges and forces a reload without discharge. It would defiantly make the gunner game interesting.

--- End quote ---

But with no indication of a charge level, just the shuddering and pulsing of the weapon becoming more and more violent until either the shot is released or the weapon initiates emergency cooldown (longer than reload. Used as a deterrent to fully-charging every shot).

Echoez:

--- Quote from: Gilder on June 24, 2013, 06:15:02 pm ---Basically need a Pyramidion gun. Fire mini Pyras at ships that ram into them and knock them off course.

--- End quote ---

Salutations for almost knocking me off my chair, this is hilarious.

Seamus S:

--- Quote from: Imagine on June 24, 2013, 04:44:26 pm ---
--- Quote from: Seamus S on June 24, 2013, 02:57:33 pm ---If the best argument against doing something simple and logical is "Because, um...balance" Then there are larger problems in play.

--- End quote ---
Sorry, but if you're unable to accept game balance as something that needs to happen in said games because it's not how you would do thing in real life, then you should probably re-examine your point of view on games in general.

--- End quote ---

Please go back and read my post cause you missed the point. The point isn't what would I do in real life. It's what would I do in the guns of Icarus world, operating under the constraints of that world's accepted behaviors. For all the discussion I've seen here, I haven't seen a single reason given why an even marginally clever crew wouldn't try to make something like a double gat happen IN THIS GAME WORLD.

Aside from that, I think the arguments that it would be OP are overstated. Sure, it would be dangerous, but would a double gat on the front of a goldfish be any more dangerous than two front gats on a pyramidon? Which is worse on a spire, a gat, heavy flak combo, or a double gat, light flak combo? Personally, I'd still have to give it to a well timed gat heavy flak combo. More time to destroy the armor, but less chance of fixing it before the armor comes back up. Yes, a double gat and heavy flak combo on a galleon would be terrifying, but anyone who stands at medium to close range on a galleon's broadside has a death wish already. Of course, the only way to know would be to try he guns and see how they work in the game. Personally, I'd love he chance to play wit hem and see.

HamsterIV:

--- Quote from: Seamus S on June 24, 2013, 09:59:29 pm ---Of course, the only way to know would be to try he guns and see how they work in the game. Personally, I'd love he chance to play wit hem and see.

--- End quote ---

That is awkm's (Eric's) job. Well that and listening to us complain to him about how he didn't do it right. I am sure the devs have tried many of the permutations you have discussed. If they haven't, they probably will do so after they read your post. Just don't expect them to release a new build to the public if the ideas don't match their vision for the game.

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