Info > Feedback and Suggestions
A fix for Fire, and Flamethrowers.
awkm:
Fire is much better than it was before in that you can actually counter it properly even if you're under flamethrower passes.
You can look at opposing ship loadouts by clicking their ship name in the match lobby. Get your crew to carry the appropriate tools. Get your pilot to fly strategically. Get the captain to put the right balance of guns to counter. You have enough information.
I'll admit, fire was NOT fun before v1.1.4
HamsterIV:
Fire is much less powerful if you have engineers who know what they are doing. I was suffering badly from fire last night, since I got a lot of mid game gunner joins who only stayed around for one match before rage quitting. It serves mt right too, I used to run a fire squid before the last patch.
Jazzza:
You should have:
* 1 pilot
* 1 gunner
* 2 engineersAt least one of those engies should have an extinguisher, although I think both should.
Helmic:
Fires are what make losing fun. The captain's slamming us into a mountain, the gunners are using the mallet to mend their broken guns, and absolutely everything is on fire. Oh, and the balloon is popped because fuck you.
Fires from weapons other than a flamethrower are fine to deal with, they don't burn hot enough to disable the gun or add a bunch of extra damage, they just make things suck if you put off putting them out. Flamethrower fires hurt bad, but the opportunity to use them is fairly rare and they provide a reason to not ram. Now, if harpoons got a serious buff to their duration...
N-Sunderland:
--- Quote from: Helmic on March 01, 2013, 05:17:50 am --- Now, if harpoons got a serious buff to their duration...
--- End quote ---
Funny you should say that. The hotfix yesterday increased their duration by 5 seconds.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version