Main > Gameplay
Wind on Water Hazard
Queso:
Now that we have some more 3v3 Deathmatch maps I can finally get back to playing my favorite map Water Hazard. However it's changed since I've last played. The wind forces the whole match east onto the edge where it stays until the end. Now I like the idea of wind but there is currently no indicator of it (that I've noticed) and the way it operates on Water Hazard is no fun at all for a map that used to be about flying through the pillars and hiding behind the fluffy clouds .
Shinkurex:
This may be better suited for the Feedback and Suggestions thread, but I do agree with you there should be some way to measure wind. not sure if the flags on some ships assist with that. to be honest, I have not really paid much attention to it.
Queso:
Well map design is integral to the gameplay so I thought it much better suited here.
Jazzza:
We played Water Hazard three times in a row and I barely noticed the wind. The times I did, I was being pushed toward a pillar and evaded it without damage.
I think wind is much more realistic and adds another level of difficulty. The only map it is a bit of an issue on may be Dual At Dawn, but I suppose it is a dueling map.
Mattilald Anguisad:
I think you get used to it - first few times I've hda simmilar issues. That said they should probably add another pilot tool, that would be usable everywhere, so engineer and gunner would have a choice of 2 useful tools: a syglass and a wind gauge.
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