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orignal flamethrower
Imagine:
Keep in mind here that while yes, theoretically chemspray is a direct counter to flames, if you're getting flamed and you mistime any of your spray re-applies, you're in a world of hurt because the chemspray is utter poop at putting out stacks. And yeah, most engineers will be jumping between hull and balloon but that leaves you really no better off than if like a hwacha barrage just knocked your engines/guns out.
Look, are we going to see flamers in competitive play right now? No, obviously not really as sniping and gat/flak is still a much more powerful combination. However, I feel that in just regular games flamers are better than what people give it credit for, especially in the hands of a pilot who is good in positioning.
N-Sunderland:
I can confirm that my double flame Pyra yesterday was more effective than expected. With lesmok (not greased or incendiary, but it would have been even better with those up close) I was able to pin, completely disable, and nearly kill Surette's Galleon without any assistance from my teammate (flamers disabled guns, killed balloon, and then stripped armour while I teabagged their balloon). I would have finished him off if it weren't for the Pyramidion respawning and coming back (which had only died because I had utterly wrecked it with flamers). It's actually a really good close-range disabler.
Zenark:
The thing about the flamer, no matter the stats, equipment, whatever... It's just not wise to stay under a constant stream of fire. It may be only an annoyance to some people, but that annoyance can easily become a problem.
I see the flamer on some ships as more of a "stay away from me" weapon, since it's unwise to stay close enough to be set on fire constantly.
Sammy B. T.:
Is one shot one particle?
RearAdmiralZill:
--- Quote from: Sammy B. T. on June 24, 2013, 12:49:55 pm ---Is one shot one particle?
--- End quote ---
Yes.
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