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orignal flamethrower

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MasX:
why would it be silly   don't u think gat/flak is pretty silly  don't u think mercs are pretty silly

N-Sunderland:
Mercs are silly? Are we playing the same game here?

Squidslinger Gilder:

--- Quote from: Imagine on June 20, 2013, 11:58:11 pm ---
--- Quote from: MasX on June 20, 2013, 09:59:25 pm ---flamethower use to be a real threat  we should bring tha back  creating use for a gunner and new gameplay styles

--- End quote ---
That's uh... quite a lot of completely non-descriptive stuff bunched all into one....

However, on the topic of the flamethrowers, they're a pretty big threat currently since the changes in last patch. Having it go back to where it was where any fire at all would knock you off a gun would be pretty silly.

--- End quote ---

No they still aren't a threat. Only a threat to inexperienced crews with no chem spray prebuffing. Run them against a vet crew and you'll just be sitting there in front of their guns spewing flames while their engineers keep everything perma chem sprayed. You might get lucky with maybe 1 or 2 components damaged but until Chem is reverted, you can't do squat against it. Yeah that is so much better than it was before.../facepalm.

Heatsink rounds had a reason for being added to the game. It was to combat flame throwers which would instant knock the guns out. Right now they are pointless. But before the massive nerf it was common to see heatsink rounds being used. It was so common that gunners had a reason for existing because they'd be keeping guns active and firing under heatsink. But now we've got 90% heavy clip usage which means gunners aren't needed unless flying a ship with medium guns. But even then they aren't really needed.

RearAdmiralZill:

--- Quote ---No they still aren't a threat. Only a threat to inexperienced crews with no chem spray prebuffing. Run them against a vet crew and you'll just be sitting there in front of their guns spewing flames while their engineers keep everything perma chem sprayed. You might get lucky with maybe 1 or 2 components damaged but until Chem is reverted, you can't do squat against it. Yeah that is so much better than it was before.../facepalm.
--- End quote ---

You do realize that chem spray only works against the stacks right? It still does damage as you hit them like any gun, which is best against the balloon, then armor, then components (not sure about bare hull). You just word this like it does zero damage against chem sprayed components.


--- Quote ---Heatsink rounds had a reason for being added to the game. It was to combat flame throwers which would instant knock the guns out. Right now they are pointless. But before the massive nerf it was common to see heatsink rounds being used. It was so common that gunners had a reason for existing because they'd be keeping guns active and firing under heatsink. But now we've got 90% heavy clip usage which means gunners aren't needed unless flying a ship with medium guns. But even then they aren't really needed.
--- End quote ---

I can agree that heatsink is not as useful right now for its main task, which is fire prevention. Currently, I only want heatsink for the drop it gives for arming times, so it has become pretty obsolete after fire got changed.

While not going back to one stack knocking people off guns, I think 5-6 stacks would be a good start to get a happy medium for flame lovers.

Chrinus:
The weapon certainly needs some help. Not enough payoff for getting so close to your opponent, though the recent change was in the right direction. Reducing the stacks to overheat a gun would most likely give this weapon a use in play besides being annoying.

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