flamethower use to be a real threat we should bring tha back creating use for a gunner and new gameplay styles
That's uh... quite a lot of completely non-descriptive stuff bunched all into one....
However, on the topic of the flamethrowers, they're a pretty big threat currently since the changes in last patch. Having it go back to where it was where any fire at all would knock you off a gun would be pretty silly.
No they still aren't a threat. Only a threat to inexperienced crews with no chem spray prebuffing. Run them against a vet crew and you'll just be sitting there in front of their guns spewing flames while their engineers keep everything perma chem sprayed. You might get lucky with maybe 1 or 2 components damaged but until Chem is reverted, you can't do squat against it. Yeah that is so much better than it was before.../facepalm.
This is assuming, of course, that your engines have all the time in the world to run around doing nothing but chemming. Yes, a ship with nothing but flamers you'd do quite well against, however that's not the correct way to use it.
I will, however agree that heatsink ammo isn't quite worth much, but once again, that is a different topic.
why would it be silly don't u think gat/flak is pretty silly don't u think mercs are pretty silly
I don't know why you're trying to compare all these things, this thread is about flamethrowers. However, since you bring it up, just because you would consider gat/flak or mercs to be silly, that doesn't mean that have any fire knock you out of the gunner seat not be even more so.
My point has been that reverting fire to work the way it once did is, well... preposterous.