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Map & Scenario editor
Squidslinger Gilder:
Well it doesn't look like it would be FPS map making. Just landscapes. Might be harder or easier depending on the tools for it.
I used to make a lot of maps for Marathon games long ago. Bungie's Forge and Anvil were awesome tools. I knew them inside and out so much I developed some very complex levels which pushed the limits of the engine beyond what many at the time were doing. But it was really hard transferring those skills into more modern engines like Unreal. I finally just gave up with Unreal. The terminology and design concept used for Unreal just seemed totally backward. Lot of things seemed overly complicated as well. Forge one thing would take just a simple step while in UE it would take a few steps.
So it does take effort to design a toolset which is not only easy to use but also powerful. Unity being an engine which seems to run a variety of games, I imagine isn't super simple.
Pickle:
I have this nagging suspicion that someone from Muse once said that the basic terrain data was taken from USGS survey data, and that was then tweaked and added to. But terrain data can be generated (eg. Terragen) and I remember using generated terrains to build Operation Flashpoint scenarios a decade ago.
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