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Sometimes it's like MUSE doesn't want any money.

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HamsterIV:

--- Quote from: Phores on June 19, 2013, 07:17:51 pm ---This is more of a strcuture issue thats a tough call, though I agree, there should be at least a pop up warning explaining you should probably crew for a bit first.

--- End quote ---

I think the quality of new players is determined by the type of adverting Muse does. We all approach a new game with some preconceptions. Approaching GOI with the preconception that you can be the top player on your team vs the preconception that you will be a cog in a well oiled machine leads to different play styles. Muse should encourage the latter with its marketing so that people who do pickup the game will be better prepared for what they will encounter in game.

MasX:
yea muse make this game play to win !!!!!!!!!!

Typhi:

--- Quote from: MasX on June 20, 2013, 02:45:24 pm ---yea muse make this game play to win !!!!!!!!!!

--- End quote ---

It is already play to win...

Typhi:
Okay guys, I just drop this here because this is the email I just got out to Muse Games. :) Maybe you have an opinion about it, or a suggestion, be free to leave it here in the topic ^^


--- Quote ---"Dear awesome people at Muse Games,

You guys are truly amazing and I really like your game! :) Though we both know that you need more funding to finish the whole project (You have 200k and you need atleast 500k). I don't know exactly what kind of plans you have for the future, and I would suggest to keep the community informed about that. (Crowdfunders love information!).

Though to give you a bit of a suggestion, there is a really really succesful game out there which is called Star Citizen. (The biggest crowdfunded game ever!). And I suggest you take a look at their website.

http://www.robertsspaceindustries.com/star-citizen/?rid=28776

As you can see they have a whole lot of tiers available to buy from. It's really easy to see that the game is buyable, and in my opinion a whole lot better then just a small button like donate now, or play now. (You have different tiers, sure your list won't be that long like Star Citizen, but it would be very easy to see that people can buy your game) Ofcourse this is a lot looking like Kickstarter, which is great in my opinion! (Don't hate Kickstarter, love them! ;))

Also a very neat addition is that on top of the page (http://puu.sh/3kSUW.jpg) you can see exactly how much got raised through Kickstarter and how much got raised through their own website. This is important for the backers to see how close they are towards additional stretch goals. For example they have build a motion cap studio at the mark of 10 million! You would not believe how fast the money rolled in! ;p

I really suggest you take this approach, if you have a better idea, I would like to hear it :) Though I think this is a pretty good way to raise additional funds.

Let me hear what you think! :)

Stay awesome,

Kind regards,

Leon"
--- End quote ---

Plasmarobo:

--- Quote from: Typhi on June 21, 2013, 11:26:16 am ---Okay guys, I just drop this here because this is the email I just got out to Muse Games. :) Maybe you have an opinion about it, or a suggestion, be free to leave it here in the topic ^^

--- End quote ---

I find it amusing that you're working so hard at this. Angling for a marketing position at Muse or something?
Personally I think they are marketing well.

I might be wrong about this, but the game appeals to people who like community and teamwork. I don't know that shotgun marketing is the way to go with this. Might damage the community. While I think it could be a bit more visible, I think Muse made a great game and I trust them as a company. They'll advertise where and when they need to.

I'm not going to pretend to know any more about marketing that people who do it professionally (I.E. Whoever Muse hired).

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