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Mr.Bando:
For those who are familiar with Battlefield 3, Heavy clip is like a gun attachment. You nerf that and it throws off weapons behaviour for all the other guns in the game.

So if you want to nerf the gattling, then nerf the gattling only. There's seem to be lots of good ideas thrown around by everyone else, why not use a bit of all of them? Damage per round, rate of fire, magazine size, arc, max range. All of them can be tweaked to lessen its effectiveness.

RearAdmiralZill:

--- Quote from: Mr.Bando on June 18, 2013, 07:18:06 am ---For those who are familiar with Battlefield 3, Heavy clip is like a gun attachment. You nerf that and it throws off weapons behaviour for all the other guns in the game.

So if you want to nerf the gattling, then nerf the gattling only. There's seem to be lots of good ideas thrown around by everyone else, why not use a bit of all of them? Damage per round, rate of fire, magazine size, arc, max range. All of them can be tweaked to lessen its effectiveness.

--- End quote ---

Tweaking everything a little bit has proven in the past to overdo it in terms of nerfing. Seeing as how the gatling is one of two dedicated piercing weapons, anything over a small change to one aspect would potentially throw balance way out of whack.

Pickle:
That's why I've suggested only dropping the Piercing damage per round.. that only affects the problematic armour-stripping over-ability whilst leaving all other weapons unaffected.  And has no impact on the effectiveness of Incendiary, etc. with the Gatling or the other tactical uses the Gatling is put to.

Re-balancing has to be done carefully, in small increments and whilst thinking about the unintended consequences of wide-reaching changes.

Queso:
I want to know what would happen in a match without piercing weapons. Anyone want to  try it some time?

N-Sunderland:
I'd imagine you'd see a lot of carronades, which seem to be the best bet for armour stripping after piercing weapons.

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