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Tournament idea proposal
Squidslinger Gilder:
Kinda goes with my Fight the Meta idea. Trouble is the game needs to be returned to pre 1.1 state to really have flexibility beyond gat/flak. Flames need to work again and carronades need to be able to shoot down.
BADFOOT:
OP, I always understood that your list was for example purposes as you clearly stated. Sorry my post did not indicate that. I am interested in the idea and the whole thing hinges on what "handicaps" end up in the rotation, in my opinion. I dont think you need to worry about balance per se, just hilarious/interesting modifications. I for one volunteer to be victim/victor to the whims of fate (or a random number generator) in any case.
N-Sunderland:
This is honestly an awesome idea. I'd love to see the kind of matches we'd end up getting out of this.
Plasmarobo:
There was a discussion with BADFOOT in game today about dual-axis randomization.
Now.
The. Following. Can. Be. Terrible.
That said, with limited options, asymmetric restrictions could be pretty cool and challenging. (IE. Team A can't use Pyras, and Team B can't use gat-flak).
Plus actual randomization (possibly with real dice or something like a oxidizing-radiation-randomizer) might be pretty interesting. With a set list of predetermined restrictions.
A mad-libs like situtation (only harpoons, only goldfish) might not work so well.
I'm not advocating these ideas per say, but I think they're an interesting jumping off point for more discussion about this sort of thing!
Mattilald Anguisad:
In a single dice (ie rolling once with a set of dice, this case 4 d10) roll I can generate any number between 0 and 9999, altho I don't think there is going to be that many restrictions... let's a preliminary list, if we remember any more reasonable restrictions we'll add them:
* No Mercury Field guns
* No Mortars
* No Light Mortars
* No Lumberjacks
* No Typhon Heavy Flak
* No Echidna Light Flak
* No Hawacha
* No Carrorades
* No Light Carrorades
* No Heavy Carrorades
* No Flamers
* No Banshee Rocket Carosel
* No Artemis
* No Very Long Range (merc)
* No Long Range (LJ, Hawacha, Typhon, Artemis, Banshee)
* No Medium Range
* No Short Range (Flamer, both Carrorades)
* No AoE
* All Aoe
* At least 2 Light Mortars
* At least 2 Light Carrorades
* At least 2 Typhon Heavy Flak
* At least 2 Banshee Rocket Carosel
* At least 2 Artemis
* At least 2 Flamers
* At least 1 Squid
* At least 1 Spire
* All Goldfishes
* All Spires
* All Squids
* No Pyramidions
* No Junkers
* No Galleons
* At least 2 gunners
* No Pilots
* All Engineers
* No Shatter
* All Shatter
* All Explosive
* No Explosive
* No Piercing
* No Flachette
* All Flachette
* All Fire
All Piots
All gunners
No Javelins
No Flares
No Fire
All Piercing
At least X means at least X per team.
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