Author Topic: Tournament idea proposal  (Read 31118 times)

Offline Squidslinger Gilder

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Re: Tournament idea proposal
« Reply #15 on: June 14, 2013, 05:06:52 pm »
Kinda goes with my Fight the Meta idea. Trouble is the game needs to be returned to pre 1.1 state to really have flexibility beyond gat/flak. Flames need to work again and carronades need to be able to shoot down.

Offline BADFOOT

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Re: Tournament idea proposal
« Reply #16 on: June 14, 2013, 05:19:52 pm »
OP, I always understood that your list was for example purposes as you clearly stated. Sorry my post did not indicate that. I am interested in the idea and the whole thing hinges on what "handicaps" end up in the rotation, in my opinion. I dont think you need to worry about balance per se, just hilarious/interesting modifications. I for one volunteer to be victim/victor to the whims of fate (or a random number generator) in any case.

Offline N-Sunderland

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Re: Tournament idea proposal
« Reply #17 on: June 14, 2013, 05:22:30 pm »
This is honestly an awesome idea. I'd love to see the kind of matches we'd end up getting out of this.

Offline Plasmarobo

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Re: Tournament idea proposal
« Reply #18 on: June 15, 2013, 02:16:03 am »
There was a discussion with BADFOOT in game today about dual-axis randomization.

Now.

The. Following. Can. Be. Terrible.

That said, with limited options, asymmetric restrictions could be pretty cool and challenging. (IE. Team A can't use Pyras, and Team B can't use gat-flak).
Plus actual randomization (possibly with real dice or something like a oxidizing-radiation-randomizer) might be pretty interesting. With a set list of predetermined restrictions.
A mad-libs like situtation (only harpoons, only goldfish) might not work so well.

I'm not advocating these ideas per say, but I think they're an interesting jumping off point for more discussion about this sort of thing!

Offline Mattilald Anguisad

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Re: Tournament idea proposal
« Reply #19 on: June 15, 2013, 06:32:29 am »
In a single dice (ie rolling once with a set of dice, this case 4 d10) roll I can generate any number between 0 and 9999, altho I don't think there is going to be that many restrictions... let's a preliminary list, if we remember any more reasonable restrictions we'll add them:
  • No Mercury Field guns
  • No Mortars
  • No Light Mortars
  • No Lumberjacks
  • No Typhon Heavy Flak
  • No Echidna Light Flak
  • No Hawacha
  • No Carrorades
  • No Light Carrorades
  • No Heavy Carrorades
  • No Flamers
  • No Banshee Rocket Carosel
  • No Artemis
  • No Very Long Range (merc)
  • No Long Range (LJ, Hawacha, Typhon, Artemis, Banshee)
  • No Medium Range
  • No Short Range (Flamer, both Carrorades)
  • No AoE
  • All Aoe
  • At least 2 Light Mortars
  • At least 2 Light Carrorades
  • At least 2 Typhon Heavy Flak
  • At least 2 Banshee Rocket Carosel
  • At least 2 Artemis
  • At least 2 Flamers
  • At least 1 Squid
  • At least 1 Spire
  • All Goldfishes
  • All Spires
  • All Squids
  • No Pyramidions
  • No Junkers
  • No Galleons
  • At least 2 gunners
  • No Pilots
  • All Engineers
  • No Shatter
  • All Shatter
  • All Explosive
  • No Explosive
  • No Piercing
  • No Flachette
  • All Flachette
  • All Fire

All Piots
All gunners
No Javelins
No Flares
No Fire
All Piercing

At least X means at least X per team.
« Last Edit: June 15, 2013, 06:34:03 am by Mattilald Anguisad »

Offline Squash

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Re: Tournament idea proposal
« Reply #20 on: June 15, 2013, 07:46:58 pm »
How does 4d10 roll a 1?

Offline Mattilald Anguisad

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Re: Tournament idea proposal
« Reply #21 on: June 15, 2013, 08:28:21 pm »
Or a 0 for that matter? You do not add the dice results. You can use any number od d10 dice to generate any whole number in decimal system with as many digits as you have d10 dice. Since it's not likely at all, to be more than 100 restrictions i can use d100 by rolling 2 d10 dice. Using one to generate the right most digit and the other to generate the left digit.
Rolling a 0,0,0, 1 generates a 1 on 4 10-sided dice (d10) - aka. d10000

Offline Squash

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Re: Tournament idea proposal
« Reply #22 on: June 15, 2013, 08:33:08 pm »
...Seriously? Or you could just, you know, use a D100, or a D66 or one dice for however many options you have.

Offline Mattilald Anguisad

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Re: Tournament idea proposal
« Reply #23 on: June 15, 2013, 09:00:35 pm »
I'll be using a d100 via rolling 2 10 sided dice(it's a standard way for most d&d and d10 bases systems, for rollind a d100). I don't own an actual 100 sided dice, couse they are impractical. I'm certainly intended the smallest needed dice to cover the any number of restrictions we were going to be. I could cover 48 diffirent restrictions with using base 7 system by rolling 2 normal cube dice (aka d6) side by side. So far the safest bet is d100 (if roll higher than the higherst restrictions number: reroll).
« Last Edit: June 15, 2013, 09:07:11 pm by Mattilald Anguisad »

Offline Squash

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Re: Tournament idea proposal
« Reply #24 on: June 15, 2013, 09:21:18 pm »

Offline Imagine

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Re: Tournament idea proposal
« Reply #25 on: June 15, 2013, 09:35:28 pm »
Heh, it's funny, I was discussing something like this with Urz on the random casts a few days ago, how it would be fun to see a tournament with specific constraints imposed on players. I look forward to seeing how this goes :)

Offline Mattilald Anguisad

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Re: Tournament idea proposal
« Reply #26 on: June 16, 2013, 07:50:11 am »
I can program a basic random number generator myself. I just can't guarantee that the numbers generated are really going to be really random - admittedly imperfection in prodiction of dice (they are thrown in rock tumblers to make them nice and rounded) makekes it impossible to guarantee the dice rolls are really going to be "fair" - ie meaning all rolls to be happening equaly often. I think that, in the end the method of random generation is pretty arbitrary as long is as the results are reasonable random, and the person generating them is not cheating.

Offline Swallox

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Re: Tournament idea proposal
« Reply #27 on: June 16, 2013, 09:38:51 am »
http://www.random.org/

It's what I use to roll the maps for Cogs matches.

Offline Mattilald Anguisad

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Re: Tournament idea proposal
« Reply #28 on: June 16, 2013, 10:18:13 am »
O_O that's awesome. Saves so much time, and so much better than random function ^^.

Offline Squash

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Re: Tournament idea proposal
« Reply #29 on: June 16, 2013, 04:00:34 pm »
Hold on, I link you to a page that lets you roll a dice with as many sides as you want, and you say it's not worth it, Swallow links you to essentially the same exact thing and it's a good idea that'll save you time?