So what do we know about the Spire:
PROs:
1. Second fastest turning rate, only slower than a Squid.
2. Can equip a medium gun.
3. Can get either a close or long range trifecta very easily depending on the loadout.
4. Vertical hull means a more slender broadside.
CONs:
1. Only faster than a Galleon and only marginaly so.
2. Extremely fragile hull and armor.
3. Components are way too exposed and clumped up.
4. Slender broadside off set by a massive vertical hull
5. Vertical hull also makes it harder to navigate on some maps
6. Its balloon is a massive lumberjack bait, only eclipsed by the Galleon's balloons.
There might be more, but let's start with this.
It's a glass cannon and that's being nice to it cause even glass breaks harder than a Spire and it hurts more when you break it. It's sniper capabilities are outclassed by a Pyramidion and a Galleon and its close range capabilities are outclassed by the Goldfish or the Squid, which are at least smaller and nimbler so they can easily get in and out of fights close range.
So the Spire is quite litteraly a stick, stuck in the middle of nowhere. There is nothing it can do that other ships don't already accomplish even more effectively unless your enemies aren't coordinated.
After thinking about it for some time, I realy believe the Spire should just be bulkier, it's hull is pretty massive and has a giant shield up front, so why not tankier? Making it faster wouldn't solve any problem cause it is already difficult to navigate it due to its vertical hull on any map that isn't dunes and other ships would still be faster, especialy its arch-nemesis, the Bullmidion.
So yeah. What do?
PS: Dammit Zill, I was supposed to start the 'Buff the Spire' crusade! ; n;