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GoIO just isn't fun enough to maintain my interrest.

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Barujin:
I gave it a fair shot but I'm just not enjoying the game. My main complaint is the captain's role. The maps are designed to have a lot of fog or sand clouds that make it frustrating to navigate through treaturous obstacles that threaten the hull of the ship. If we go down for that reason, then I feel the weight of responsibily for that failure. Once I get to the enemy, I typically find that they are together and ready to take us down in an instant. Even if I manage to stay near my team mate, my crew (and likely his) is made of random people, just as the other captain's choices of weapons are unpredictable. On top of that, many weapons are either difficult/annoying to use or are simply too ineffective to choose. There are simply too many little frustrations about the game for it to keep my interrest. There are ways to fix these problems (like more communications between team captains that are secretive), but until they are implemented I am simply not having enough fun to continue. I commend your efforts to make a fun game based on a unique idea (in the gaming industry). It just needs refinement. One of the main concepts of gaming that continues to ensure quality is: is the main activity that the gamer is doing most of the time actually really fun to do? With GoIO, my opinion is simply, "No."

Shinkurex:
Hey Barujin,

First off, I'm sorry that you've lost interest in the game, but I am glad you gave it a shot. That being said, you do seem to understand that this game is pretty much all about communication, and when running with a random team, 9/10 the more coordinated team will win (as you've seen)... I do want to urge you to give us one last shot, but this time, try to run with some more experienced players (get out of beginner matches if you haven't already).... They'll be able to show you each of the guns effectiveness, as well as a lot of other stuff... another thing I would recommend looking into is our training days... This is when a bunch of experienced players take on newer players, and show them the ropes *shameless plug* :D.....

I do hope you'll give us a second chance to draw you in :P

~Shink

Barujin:
The experienced matches often involve many newbies with one side being mostly newbies. As you said, coordination wins the matches. We really need a guild system to help people get coordinated.

Shinkurex:
There is a clan system in the works, and was supposed to come out in the latest patch. This was pushed back, do to Muse focusing on performance issues. to the best of my knowledge, it's going to be in the next content patch.... on that note, there are plenty of clans out there looking for new members that would love to help you out (que Coldcurse and his dutchmen :P)....

*Edit* ya sometimes experienced matches can end up like that.... should you see me online anytime, hit me up, I'd be more than happy to fly with you (or any of the CAs I'm sure)

dragonmere:
Shink already said everything I would want to, and I could not stress enough the need to leave the lowbie rooms as soon as you are aware how each role functions. I would also like to add this


--- Quote from: Barujin on June 14, 2013, 08:37:42 am ---... (like more communications between team captains that are secretive)...

--- End quote ---

You are aware about the Captain Chat on the "C" key, correct? It allows the captains to use an exclusive voice channel that noone else can hear. This is where coordination between captains comes from.

And yes, there are plenty of clans! If you'd like to get a taste for what a little coordination can do, you would be more than welcome to jump on my clan's (The Cohort) TeamSpeak server to check it out, no obligation. As I'm not looking to derail this conversation, if you are interested please find one of my post on The Docks.

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