Main > Gameplay
Ship Builds
HamsterIV:
The trend is towards Manticore Goldfish. It is still bucking the trend if I follow Churrosaur's lead. I admit I didn't come up with the term "Blenderfish" but it suits the ship's function so well I would be stupid not to use the term.
Unless you want to go all hipster and tell me you flew Blenderfish before they were cool :P
Lord Dick Tim:
I try to keep my ship loads mutable, match to match and map to map. A lot is dependent on the skill level of my opponent, and the relative skill of my crew and team.
When I have a less skilled crew I prefer ship/weapon combinations that put more control in my hands. The Hwatcha Goldfish with side mounted chain and banshee guns allows me disabling power on the front and side, or the option to strip armor if I need to ram somebody or support at medium-close range.
For more experienced crews I go for the Junker. For long engagement maps I will put a Merc on the front with a merc on the port/starboard sides along with an rocket launcher, or another merc. If I'm doubling the merc the bowsprit gun is usually a banshee.
The other side I always pair with a chain/flak combo for shredding armor and popping hulls. It rarely fails and with the right pilot tools can make for a devastating fast pass.
Short range I'm flip flopping a lot. I've always been fond of the Banshee, and with inexperienced crews it works well with a chain gun. With experienced crews I prefer even closer range work with barkers and flame throwers to disable enemy ships with larger tanks like the Galleon.
zitruskiller:
I like two ship builds - Pyra with gatling and banshee on the front and flamethrower on the right (the right back gun doesent matters cause i dont use it anyway) This is very good build 4 disabling, chasing and destroying. Using it u can destroy just every ship 1 to 1, using ramming.
The second ship is Junker with banshee on the front, 2 gatlings on the top and 2 flaks on the bottom deck. It gives awsome damage on middle dictances, when junker is firing from 3 guns at the same time u even dont need to ram the enemy to kill him
Spud Nick:
I really like the concept of a junker/galleon with a long range side and a short range side. The galleons I have been seeing have a merc, heavy flak and lumberjack on the left and two manticores on the right. On the back they have a harpoon gun so they can sling shot the enemy ship into it's broadside.
Pickle:
Just a quick note that Junker builds are being collected on the Junker Fight Club thread. The General John Sedgwick Memorial is an example of an asymmetric sniper Junker build.
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