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Junker relook
Squidslinger Gilder:
Ya know I like a lot of the changes, I do. But the amount of dmg the junker is soaking seems really high. I've had dual and triple gat fire situations and the armor just isn't dropping like it should. Great example is in the last weekend matches. You can see at times junkers being targeted by 2 or 3 gats plus flak fire and the armor appears to just not be going down. Not even the Galleon can withstand heavy fire like that and keep it's armor up as easily. Maybe there was something off with the stream but I can attest that it just was taking far too long to bring them down and that what is being seen is accurate.
You could say yeah, good engineer but with the sustained fire it just doesn't add up. It shouldn't have been possible with the cooldowns.
Not saying outright nerf it into the ground, just a relook if there might be something off.
RearAdmiralZill:
I bet half those gatling shots were missing because of the very slim profile of the junker's hull, giving it the appearance that it's soaking up so much damage. And granted, it really needs to soak it up because you pretty much have a 90% chance of dieing once your hull armor breaks on a junker.
The galleon's armor is stronger, but obviously a much easier target so it just eats up the shots and goes down. While going up/down in a galleon will just spoil your gun arcs, you can dodge shots pretty easy in a junker.
Ofiach:
I have to agree with Zill here. We (TehPao) had no problem dropping Zwaene's armor.(we just had other issues like my crap piloting) I mean the junker is meant to be tanky and with a good crew on one it's supposed to be an absolute bitch to take down. I truly don't see a problem with it, I absolutely love the ship and if we didn't have to think about murdering snipers we would probably be running Pyra Junker.
RomanKar:
Another thing to factor is whether the hull is buffed or not, which makes a lot of difference on the Junker. As a primarily Junker pilot, I find Junkers to just about right. Wish they were faster, but that would make them unbalanced. If they were easier to kill, then they would become a lot less useful.
Echoez:
As others have said, it's probably the realy slim hull the Junker sports, well, it realy is just that tbh, most gatling fire will miss it if you are not firing from an optimal angle, that being from slightly above or slightly bellow and that it also sports a bulky armor, yet it's still a massive Hwacha target (A single volley will probably disable anything you have on it, unlike other ships where you can save at least half your components) and is pretty slow as well, but like most ships, with a good crew it can be absolutely awesome.
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