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How long will GoI last? What happend to May players?
Calico Jack:
--- Quote from: rodereve on July 10, 2013, 07:26:16 pm ---always try to discredit them by saying they play COD, like that is the universal go-to game to trash someone on web lol
--- End quote ---
For me it's Counter Strike and its brand of l33t0 grandstanding. I actually have CS but never play it in multiiplayer cos the teaming sucks so bad (ooh ooh n00bs lets farm them to buff our K/D ratios). The fact GoIOL is the daimetric opposite to CS is one of its main attractions for me.
RomanKar:
I don't think it is sour grapes, but you can't convince someone to play a cooperative game if they don't want to be cooperative. This game tests that cooperation more than any game I can think of.
Not cooperative = selfish. Selfish = COD
Any questions?
I think people get "butt hurt" because people complain about things that are inherent to the game. And that the game should be bent towards them instead of them bending to the game. If you can't bend, don't play GOIO. Honestly, anyone who has played GOIO for any amount of time knows that unbending players -- those that refuse to learn or listen, etc -- are no fun to play with and bring the game down. GOIO is better off without those players. Most games are better off without those players.
Schpam:
The game play experience is volatile. It means that as an individual it's hard to have a stable and predictably good experience each time I play. As a new player, I'm by myself and have no established relationships with other GoIO players to form my own sense of community. So I roam from game to game and what I've learned is that my patience has grown short.
GoIO is the kind of game that works best when everything comes together as it was envisioned and designed too. The players are knowledgeable; the players are willing to participate, interact and communicate with each other; the teams are balanced and not stacked; the teams are setup with ships and crew that well configured for the type of strategy to be employed.
Most important is that all the players are reserved to playing together, as a group, which means making concessions in the interest of everyone having a good game. That means playing certain ships, certain roles and on certain teams that may not be a players primary choice.
In an open and public environment where strangers come and go, each with their own motivations for playing, having all of the above elements come together in an optimal way is rather unlikely. That goes for any publicly played multiplayer game, not just GoIO.
When it does happen, it's marvelous. In any game.
What I have found in the few games that I've been playing is that the favorable conditions are less likely to appear and instead I've been subjected to repeated games of failure. The majority of games ending in Blow-Outs 5-0, 7-1, 600-0 and so on. To me, that's not fun... not fun to be on the losing end and certainly not very interesting to be on the winning team either. It's not as exciting when there is no sense of a competitive contest. I've been on frustrating crews of disjointed players. Pilots, a very crucial role, who can't fly their own ship, steer into dust storms, crash it into terrain obstacles and just drive straight into overwhelming numbers. Gunners who are never on a gun, never on the right gun, or are spending more time fixing the balloon then shooting the enemy killing it. Engineers who haven't figured out that repeatedly hitting the hull with a spanner doesn't fix it faster, it only disrupts the guy with the mallet trying to save the ship.
I've played several games where the ship dies quickly several times in a row and then the pilot quits the game, followed by another player until it's just me and the AI.
I've sat in the lobby waiting to start a game only to see the teams become stacked, Captains who refuse to ready up forcing everyone to wait for minutes on end, captains ready up and then ready down to reset the clock. Meanwhile I'm sitting at my desk drumming my fingers waiting to play and listening to some guy drone on like the voice coms are amateur night at the improv. Ironically that same guy then speaks not a word while actually playing the game, except to complain about how much player "X" sucks at doing job "Y".
There is only so much a player will tolerate before rendering judgment on the game as a waste of time and souring their impression of it. We then quit and go play other games that provide a more consistent play experience.... and yes, sometimes that means playing another game of Call of Duty, because as tired and played out as it is, at least it's consistent.
If I didn't really want to play GoIO and make it fun, I think I too would be gone already, having played less then 40 games. I'd be back playing World of Tanks, WarThunder, Planetside 2, or one of the dozens of games I bought on Steam Sale and have yet to play.
And I think many players are in the same "boat" as me, feeling the same way... except not nearly as tolerant and motivated to hang in there to make it work for them.
Captain Smollett:
Schpam,
You certainly bring up a lot of good points. It's definitely frustrating to be consistently on the losing team and often it's not really due solely on bad piloting but on bad captaining and organisation as a whole; where someone is not effectively coordinating crew and teammates within the context of a deeper understanding of strategy. Also as you point out it is made so much worse when those "captains" themselves leave in the middle of the game. Something I've been seeing happen so much more over the last few months which I fear may soon start to be an accepted norm. Pilots leaving mid battle ruin the match for everyone.
The reliance on other players skill and organization towards your own success is single handedly this games greatest strength and weakness and I think that we all play for that moment when it works. Unfortunately this leaves little recourse to your main grievance other than playing in an environment when everyone knows what they are doing.
This is something that Muse is slowly but surely making strides towards. As the game and community increase their ability to educate and teach newer players we should be seeing an increase in the base level of skill of our newer players hopefully improving the gameplay experience for everyone.
In the meantime I highly encourage you to join one of the currently existing clans as right now it is one of the most reliable ways to play with a group of individuals who understand the game and are predisposed to cooperation.
Calico Jack:
Schpam
I appreciate what you're saying, I was forced to take a break of a few months and coming back I had to start from scratch as far as finding crew mate was concerned. However you'll find that if you play frequently you'll start to see the same names. Something I do is add players to my friends list if I've had a good match with them so they'll stand out in the lobbies.
When I have a run of bad matches in one role I'll switch, it can be quite interesting to see how someone else pilots or guns or engies and you can learn a lot about the game too. While levels are not exact indicators of ability they are fairly consistent with the amount of knowledge a player will have in the game and you can base your choices around that.
Look for the list of CAs in the "Social" area and ask to crew with them if you feel you're stuck.
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