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How long will GoI last? What happend to May players?
Lord Dick Tim:
There is a lot, and I mean a lot of speculation, research, time and money poured into the question of why people leave a game in droves all of a sudden. But the amount of time it takes is fairly consistent, about 1 month.
Thats the time frame any game really has to see that huge population boom, a month.
It kinda begs the argument to be made, why invest in server technology for people who aren't going to stick around and play? You already got their money, they had the experience of play, they move on.
Some have described this as the rise of the casual low risk high reward kind of game play. Many marketers are pumping money into that part of the industry along with industry giants to try and make a killer profit on what use to be considered, and justly named, "Shovel ware".
Muse themselves have even made some killer mobile products for cash injection, http://www.creavures.com/ is a good example of high quality art paired with a simple but entertaining mechanic. But it's designed for limited interaction, play it for awhile, forget it. We've got a huge generation of gamers who have been raised with that principle and they've got tons of choices to go and play with.
It's no longer the days of Baldurs Gate being one of 4 CRPG's that would release in a 2 year span.
Veyka:
I have only been playing since february, but this seems to be the life cycle of the game, drop and rise, and repeat, I joined on a steam sale and the population was a good number, dropped down to less than 10 at around midday UK time, spiked again due to a sale and the russian stuff, dropped, spiked for TGS, dropped, spiked a bit more for 1.2, and dropped again. I wouldn't be too worried, and I have never actually been unable to play when I have wanted to.
JaceBoojah:
The secret to never wanting to stop is joining a good clan like the ducks, and getting into the competitive scene. There is no other game I know of where I can compete with the absolute best players in the game.
Also being a part of the games development is nice.
I also feel like if I stopped playing I would be missed. Ive never played a game like that.
Squash:
Jace is right, I often say that either you play competitively or you stop playing, and while that's not strictly true, joining a community is essential to keeping interested.
Darcain:
The heavily team-oriented play in the game makes it so that even non-pros can keep up with the competetive players, that and you don't have limitless potential, something I notice with engineering, particularly on the Pyramidion, I can only run so and so fast and I can't be everywhere at once, much of the engineering anyway comes on routine, which is kind of relaxing to be honest, and yeah joining a community is a good idea to keep interest, particularly with team-based games like this, personally I am trying to join the gents after some short discussion with one of their higher-ranked members, can't quite remember the name though, maybe MasX, I've definitely played on the same team as him though.
Man, I'm long-winded.
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