Community > Community Events
The Cogs - Season 2 Rules and Format
-Muse- Cullen:
--- Quote from: RearAdmiralZill on August 08, 2013, 11:59:33 am ---Will the Cog's matches count for points in the new competitive system by default? Don't think it's been specified yet.
--- End quote ---
Yes. Any organized play can count for points.
RearAdmiralZill:
--- Quote from: -Muse- Cullen on August 08, 2013, 03:18:00 pm ---
--- Quote from: RearAdmiralZill on August 08, 2013, 11:59:33 am ---Will the Cog's matches count for points in the new competitive system by default? Don't think it's been specified yet.
--- End quote ---
Yes. Any organized play can count for points.
--- End quote ---
In the case of cogs, is this automatic or must both teams agree for it to count for points?
naufrago:
it probably counts as a tournament thing rather than a scrim. The overall structure contains more than 2 teams, after all.
N-Sunderland:
I'd really recommend taking a look at the Flotsam Dynasty Campaign to make things run smoother. A system similar to the Duck Buddies could be incorporated to make sure both teams are in the match lobby once the game before theirs starts. It does wonders for the transitions, and I think we can all agree that transitions between matches contribute to Cogs dragging out.
Squidslinger Gilder:
Can we get some guidelines in place for late starts? Not to be nasty about it. We've seen it before where time zones get messed up and teams don't show. But when you've got over 30 ppl waiting for over 30 mins and then move on only to change minds and have them wait longer to go back and do a match that was already canceled. I'm fine if they get moved to the next week for another shot but it isn't fair to the teams who are ready and waiting. Plus I'm sure some players have other things to do or get done when the event ends.
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