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The Cogs - Season 2 Rules and Format
N-Sunderland:
Remember how the Brood v Paddling Cogs Week 1 match went? We'll get more of that if such heavy restrictions are put on our substitutes. It's great to have as many substitutes as possible available, but it's detrimental when you actually have to use them, since it means that you're missing a regular crew member. It's as if the ATP put restrictions on how many bandages players could use during the year with the excuse that bandages can be used for performance-enhancing purposes, and that the players are winning on the merits of their bandages, not their skill. After all, what's the purpose of having individual players if they all use the same type of bandage?
Keon:
No team can make 100% attendance every game. Perhaps it would be better to say that the maximum substitutions per week is 2 or something like that? Right now this rule feels arbitrary and really hurts the competitive scene. If I have to sub for a week, I can't play ever again? Say Paddling has a vacancy one week. The next week, they don't. Oh well. I don't play... right? But then raft needs a player or they will need to forfit, and at the same time I could be helping them, they are screwed, and I don't get to play.
That's just wrong. A better proposal: Max 2 substitutions per week.
Sammy B. T.:
Why not just put some restrictions on people on posted teams. Currently the sub system means that each of the duck teams has to have a handful of their own substitutes. Why not just let us share these substitutes, with possible restrictions on how quickly they can bounce? That way we can let newer ducks get a taste for competitive play but not prevent them from opportunities.
Sammy B. T.:
So no discussion on the changes?
N-Sunderland:
--- Quote ---Everyone on the team must belong to the clan(s) that the team is hailing from.
--- End quote ---
I didn't even notice this bit. Apart from the fact that you'll have a pretty hard time enforcing this, it's a silly rule. Some clans only have nine people in them, and will have 2 or 3 absences on occasion. So what happens in that case? Do you want them to pack up and leave?
These substitute rules will not help anybody. They'll only hurt clans both large and small, they'll result in cancelled matches, teams dropping out because of one single weekend where a couple of people couldn't make it, and they'll prevent people coming into the Cogs as subs for the first time from later getting onto teams until the following season (Like Sammy B.T. Imagine last season without the Quackbar). I've watched every single streamed Cogs match up to this point, and I have not seen a single example of teams using substitutes to maximize their chances of victory. Substitutes are damage limitation. If this was a two-day tournament, the rules would be perfectly justified. But you cannot treat the Cogs like a two-day tournament. A lot can happen in two months.
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