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Boiler Room in Skirmish Mode

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Enjix:
Yeah, the balloon thing is just wording, it should just affect what the pilot wants the balloon to do, not how the ship acts when the balloon is completely out.

Doesn't sound like the boiler room would be AS critical as I hoped, haha, but if you can get it down to a few seconds to make adjustments, it would definitely still be a part of strategy... similar to buffing, only anyone can change them and you have a limited amount of resources available.

Squidslinger Gilder:
As much fun as this would be, it would be doable in a simpler way by just adding more customization options to captains. Trading off one for the other. Like say swapping out the small squid drive engines for big ones found on the Goldfish/etc. Couldn't just be fit easily so the captain would have to trade some survivability to use it. Or say you wanted a balloon that is a bit more responsive. Lets say yeah you get it but you get a weight increase and it affects the aerodynamics so turn rate would decrease. Also add powered up variants of the current guns. Cost of which being a large hit to the ship weight. Similar can be done with armor addition where extra armor slows the ship down.

Another factor a boiler room would bring, which is unfortunate, is it would be quickly nicknamed the troller room. Crews who don't like their captain or just people who want to troll would go into it and do whatever they could to hurt the ship.

Captain Phil:

--- Quote from: Gilder on June 03, 2013, 06:03:43 pm ---As much fun as this would be, it would be doable in a simpler way by just adding more customization options to captains. Trading off one for the other. Like say swapping out the small squid drive engines for big ones found on the Goldfish/etc. Couldn't just be fit easily so the captain would have to trade some survivability to use it. Or say you wanted a balloon that is a bit more responsive. Lets say yeah you get it but you get a weight increase and it affects the aerodynamics so turn rate would decrease. Also add powered up variants of the current guns. Cost of which being a large hit to the ship weight. Similar can be done with armor addition where extra armor slows the ship down.

Another factor a boiler room would bring, which is unfortunate, is it would be quickly nicknamed the troller room. Crews who don't like their captain or just people who want to troll would go into it and do whatever they could to hurt the ship.

--- End quote ---

For the first concern, Muse has already axed out customization, such as the one you described, from skirmish mode to reduce the amount of time needed to prepare before a match. Also, this allows for quick in-game changes that will allow you to quickly change tactics if needed. And second, trolls do not need to mess with a boiler room to mess up your ship, and if they do, report them like any other player who jumps on your ship and shoots at nothing to give your position away, or just sits in front of your face to block your view and does nothing.

But to address this troll issue, the captain of the ship should be able to have a lever by the helm to pull to lock down the boiler room if you do not trust your crew not listening to you.

HamsterIV:
Between captain items, flying the ship, and bossing the crew about I have no further capacity to deal with a new mechanic.

If there was a boiler mechanic added i would like to function similar to the power distribution on Xwing. shields/engines/weapons. Shields in this case could be rebuild rate, engines are self explanatory, and weapons could decrease reload times. Granted this would increase the tankyness or dps of some ships, but I don't see a loss in vertical lift to be that great a sacrifice for faster engines.

Ultimately I am happy with the game's current mechanics, and would rather not see another layer of game mechanics.

Phores:

--- Quote from: Captain Phil on June 03, 2013, 06:52:18 pm ---For the first concern, Muse has already axed out customization, such as the one you described, from skirmish mode to reduce the amount of time needed to prepare before a match. Also, this allows for quick in-game changes that will allow you to quickly change tactics if needed. And second, trolls do not need to mess with a boiler room to mess up your ship, and if they do, report them like any other player who jumps on your ship and shoots at nothing to give your position away, or just sits in front of your face to block your view and does nothing.

But to address this troll issue, the captain of the ship should be able to have a lever by the helm to pull to lock down the boiler room if you do not trust your crew not listening to you.

--- End quote ---

First concern immediately from my perspective is how awful a justification for axing customisation that is. I'd rather have it set so you couldn't preview opponent ship setup until yours is locked for the match (if at all) or ships being formed in a separate lobby before joining as a whole into matches to speed things up. That aside however:
The system, while great, sounds convoluted and too time consuming for current 4 man ships to handle effectively in combat, simplification akin to Hamster's suggestion would be a solution. As is however it would be great for the larger ships people are asking for (bigger crews etc.) and allow for them to have limited "modes": rather than just an unstoppable carnage they could have to choose between moving around the map or shooting.

Re: Trolls, the current system to deal with them isn't amazingly efficient. Also the other methods require time from a troll to maintain rather than this allowing a "join in progress">turn all power to minumum>leave match and repeat; takes actual time to be undone (rather than the effect wearing off), can easily cost a battle/the match and can't even be looked around.

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