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Where is a "Ramming guide"?

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Cheesy Crackers:

--- Quote from: N-Sunderland on July 17, 2013, 08:53:17 am ---Ramming a Mobula isn't bad. In fact, it'll get wrecked by it. The balloon and the hull will both take a hit, and it's a very squishy ship. The only reason why it wouldn't be a good idea to ram one is its ability to dodge the ram with its immense vertical acceleration.

--- End quote ---

I don't understand that... Why does the mobula have good vertical drop/lift when its basically a flat semicircle.

Captain Smollett:
It has two huge vertical turbines to assist with upward and downward acceleration.

geggis:
I've finished off a couple of ships with a well timed kerosene ram on a Mobula. It's definitely possible but it's incredibly risky and I only did it because the blenderfish was right in front of us (side on), it's armour was down and our guns had been chipping its health down over the last couple of minutes. It was do or die, and we did. I didn't want them spinning that carronade on us again basically. I can't remember what the other ship was.

Queso:
The Mobula's whole thing is that it is a huge experiment with balloons. I still think people tend to ignore the huge amount of vertical play you get with it's lift drop rate and use of only light weapons. You can fire on a lot of ships without them firing back simply because you have more vertical play space.

Gryphos:
One interesting advantage of ramming with a Mobula is the fact that it's very difficult to miss, the ship's so fat. I'm not saying you should ram with it, it's an incredibly risky and suicidal strategy, but if you want to teabag your enemy and force them into the ground the Mobula's surprisingly effective.

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