Main > Gameplay
Where is a "Ramming guide"?
-Muse- Cullen:
--- Quote from: Calico Jack on July 03, 2013, 02:19:43 am ---I'm surprised I haven't seen it mentioned but using the balloon as the point of impact, means any ship can do it and come away with repairable rather than permanent damage not just the Pyra.
--- End quote ---
Direct impact damage does have modifiers against all components- at a constant speed of collision:
The balloon will take 1.8x more damage,
The hull will take 1.2x more damage,
The armor will take 0.8x less damage,
The guns and engines will take 0.6x less damage.
While it is a smart choice to use a balloon instead of the armor in order to ram, it is important to remember that this maneuver shouldn't be used like a Swiss Army knife- in all situations. Generally, I always expect my balloon to go down after a balloon ram. While the ram does do damage... because that balloon goes down, I will lose gun arcs on my ship, which would allow both ships to repair back to normal.
I keep impact damage in mind when I ram larger-armored ships, like the Galleon and the Junker. One huge ram will pop them and put us in a better tactical position.
Calico Jack:
thanks for the info on the damage modifiers involved Cullen - I'll do some experimentation on damages to the hull via the ballon later today.
Ramming for damage however isn't what I was suggesting but rather the use of mild impacts to reposition ships favourably to your killing them - for example a glancing blow on the beak of the Pyra to spin it's guns away from you and expose it's mid sections.
QKO:
--- Quote from: -Muse- Cullen on July 03, 2013, 08:43:32 am ---While it is a smart choice to use a balloon instead of the armor in order to ram, it is important to remember that this maneuver shouldn't be used like a Swiss Army knife- in all situations. Generally, I always expect my balloon to go down after a balloon ram. While the ram does do damage... because that balloon goes down, I will lose gun arcs on my ship, which would allow both ships to repair back to normal.
I keep impact damage in mind when I ram larger-armored ships, like the Galleon and the Junker. One huge ram will pop them and put us in a better tactical position.
--- End quote ---
The only ships I find ramming doesn't really work on are galleon and mobula. They got too many hitpoints to die from it and can usually even return fire. The rest are rammable provided they do not evade you. If done properly in my case, I take no hull damage during a ram. This is doubly important when running through spires and junkers. Oh, and I ram using the pyramidion, because I can use a front gatling gun to disable armor, do hull damage with the flak cannon and finish him off with the ram itself(again, galleons tend to survive this). I've experimented quite a bit about this and it is definitely a staple you can use when done correctly.
Calico Jack:
--- Quote from: QKO on July 17, 2013, 04:03:55 am ---The only ships I find ramming doesn't really work on are galleon and mobula.
--- End quote ---
A classic pyra hydrogen uppercut works well on the mobula provided you allow for the ship dropping after it's ballon goes down.
Inversely, balloon ramming with a mobula is a bad strategy - I got a kill on a mobula yesterday while I was in a squid due to the fact the mobula's hull went down first.
N-Sunderland:
Ramming a Mobula isn't bad. In fact, it'll get wrecked by it. The balloon and the hull will both take a hit, and it's a very squishy ship. The only reason why it wouldn't be a good idea to ram one is its ability to dodge the ram with its immense vertical acceleration.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version