Info > Feedback and Suggestions
My 25 hour experience with the game
Imagine:
--- Quote from: Skrimskraw on June 01, 2013, 05:18:52 am ---I agree on that the achievements shouldnt be the way to gain level.
however you can easily reach lvl 8 without hunting for achievements.
--- End quote ---
I'd agree with that if levels actually meant something more than just getting more costumes.
Skrimskraw:
--- Quote from: Imagine on June 01, 2013, 05:55:14 am ---
--- Quote from: Skrimskraw on June 01, 2013, 05:18:52 am ---I agree on that the achievements shouldnt be the way to gain level.
however you can easily reach lvl 8 without hunting for achievements.
--- End quote ---
I'd agree with that if levels actually meant something more than just getting more costumes.
--- End quote ---
I think achievements should unlock costumes and possibly titles.
level should be based on ingame experience, such as time played per class.
But a lot of other players disagree with this.
but tbh It doesnt matter in the end, usually everybody has a general Idea of who they think are good players. Its still small community.
Charlemagne Montigue:
--- Quote ---4. Kicking people off guns
Captains can kick people off the helm. I just think the gunner should be able to kick other guys off guns. Which makes sense, right?
--- End quote ---
I actually agree with this, I think this would help make the gunner class more desirable. Obviously the gunner would not be able to kick other gunners. Right now why not roll with 3 engineers they each get an ammo type, and they shoot just the same. Giving the gunner priority on the guns, not only makes sense, but will hopefully push people to be gunners if they want to gun rather than be engineers.
--- Quote ---5. Damage indicators
They can be pretty vague at times and I'll sometimes have no idea how much damage I'm doing. I can assume I'm doing a lot of damage if I see really big hit indicators, but sometimes it feels as if my crew has been pummeling a ship for so long it's a wonder they're still flying.
On option to turn on damage numbers and numerical health indicators on subsystems somewhere would be nice.
--- End quote ---
As far as damage to a ship, when you start to really damage a ship, you can physically see the ship coming apart. Beams start to bend and buckle, the hull starts to look battered. I think the damage indicators are fine as they are, they are just to help you know if you hit or not. Personally I would like the option to turn them off, I like to be able to see the components of the ship that I'm firing at.
Hasu Kimchi:
1. Yeah pretty much true. Some voice commands would be pretty nice. After about 20 hours I can say I got a few games, where I couldnt use the ingame voice chat, because it was totaly broken ingame. So my teammates also could not use it, and then its like pretty bad.
Also a lot of people may not have a mic or headset or not using the ingame voice chat. If i play with friends we're using other voicechats like teamspeak or mumble and if we're only 3 it's confusing for the random, cuz he dont know what we are doing.
Well in real competitive play everyone will have a mic, but for random games voice commands could be pretty cool.
2. Well, there are hats.
3. I totally agree with this
Well I am not a big fan of achivements, but it's okay as far as you get only some cosmetic things. But IMO it shouldnt be mixed up with the "rank" and leveling stuff. Yeah sure, you can get a few achivements while playing like you always play. But levels and ranks, even if they are just numbers, have a huge impact on player behavior. And bound this on the achivements system isn't good in my mind. Because the achivements are sometimes soooo accurate and so weired. For example repairing stuff as a pilot. So you end up with having a pilot in your team thats leaving his position to rebuild or repair some stuff to get the achivement and level up.
And I don't like that this achivements have to be in a specific order. Well some of them. Like rebuild 20 hulls on a goldfish, after that you may get rebuild 20 hulls on a pyramidion. But the 250 hull rebuilds you did on a pyrimidion, while the goldfish achivement was active doesn't count.
And this forcing some people to do their achivements no matter what. "Oh I have to rebuild 20 engines with the spanner", better let the enemy destroy them completly so I can rebuild them"...
Echoez:
--- Quote from: Hasu Kimchi on June 02, 2013, 11:10:10 am ---3. I totally agree with this
Well I am not a big fan of achivements, but it's okay as far as you get only some cosmetic things. But IMO it shouldnt be mixed up with the "rank" and leveling stuff. Yeah sure, you can get a few achivements while playing like you always play. But levels and ranks, even if they are just numbers, have a huge impact on player behavior. And bound this on the achivements system isn't good in my mind. Because the achivements are sometimes soooo accurate and so weired. For example repairing stuff as a pilot. So you end up with having a pilot in your team thats leaving his position to rebuild or repair some stuff to get the achivement and level up.
And I don't like that this achivements have to be in a specific order. Well some of them. Like rebuild 20 hulls on a goldfish, after that you may get rebuild 20 hulls on a pyramidion. But the 250 hull rebuilds you did on a pyrimidion, while the goldfish achivement was active doesn't count.
And this forcing some people to do their achivements no matter what. "Oh I have to rebuild 20 engines with the spanner", better let the enemy destroy them completly so I can rebuild them"...
--- End quote ---
Agreed, though I believe the achievements are a good way of leveling up. They just need to be changed in a way that allows people to level up the way they want, or even, provide some guiding lines, like the Ships achievement category, which gives you some ships to play in a specific order, thought the order is not the best... (Squid as the second ship you gotta learn, realy? That should be one of the last ones along with the Spire.)
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