Info > Feedback and Suggestions
Other than Airships
Rainer Zu Fall:
Ofiach is right about that! If there's something on your mind just write it down here. (By the way, there aren't many people disliking your thougths, most of the answers here are just to explain why those ideas probably won't come [soon?]).
Sgt. Spoon:
Yeah it's still always useful with suggestions. And even if it's not possible right now to implement we can atleast see the general public opinion on that certain feature. For example, even though MUSE has declared that boarding is never going to happen, one wonders what would happen if literally every player wanted it (ok maybe not boarding but other certain features that'd be more feasible). If a lot of players want it, it's really worth taking time to think about.
Audie Murphy:
Well, here's what I would like to see (keep in mind that I'm not taking balancing or ease of implementation into account, just thinking of what would be fun):
Muse upgrades their servers so that 24-player matches become the standard.
3 classes of ships: Frigate, Sky Destroyer, Cloud Cruiser
Frigates: Squid-sized, 3 crew
Sky Destroyers: Pyramidion-size, 4 crew
Cloud Cruisers: Galleon or bigger: 5 crew
Each team would still only get 3 captains, so each team would get one ship from each class (I suppose they could also just get 3 destroyer-class ships, but I'm not sure why they would want to, or how that would be implemented). I think that this could be a really fun way to play GOIO and it would fit the theme of teamwork and role specialization. Each player has a role to play on their ship defined by their class and loadout, and then they work together with their fellow crew to perform their ship's role within the team.
I think that 8-crew ships should be reserved for special boss fights in Adventure mode, but I think that varying crew sizes slightly would be a great way to add replayability to the core game mechanics.
Rainer Zu Fall:
--- Quote from: Audie Murphy on June 03, 2013, 11:34:13 pm ---Well, here's what I would like to see (keep in mind that I'm not taking balancing or ease of implementation into account, just thinking of what would be fun):
Muse upgrades their servers so that 24-player matches become the standard.
3 classes of ships: Frigate, Sky Destroyer, Cloud Cruiser
Frigates: Squid-sized, 3 crew
Sky Destroyers: Pyramidion-size, 4 crew
Cloud Cruisers: Galleon or bigger: 5 crew
Each team would still only get 3 captains, so each team would get one ship from each class (I suppose they could also just get 3 destroyer-class ships, but I'm not sure why they would want to, or how that would be implemented). I think that this could be a really fun way to play GOIO and it would fit the theme of teamwork and role specialization. Each player has a role to play on their ship defined by their class and loadout, and then they work together with their fellow crew to perform their ship's role within the team.
I think that 8-crew ships should be reserved for special boss fights in Adventure mode, but I think that varying crew sizes slightly would be a great way to add replayability to the core game mechanics.
--- End quote ---
That actually sounds really good! Keep going with the ideas! I'd like to see something like that too.
I see one problem on first place though: For the big and the small ships you need an experienced crew if you think of it like Squid and Galleon. The Pyramidion is an easy ship, so everybody can fly as well as be gunner and engineer on that one, but a Squid and a Galleon... I don't quite think you'd get the teams filled. There'd probably be many games with the Destroyer ships filled but empty small and big ships. Furthermore, if for example I wanna play with some friends but we both like to fly Squids...well, it'd either not be allowed to do so or make balance too difficult to calculate.
Since I don't think that the bosses in the Adventure mode will be playable by humans, I really would like to see them in skirmish at least, so we can use them (or at least one).
Going into the balance issues (and yes, I know you just wanted to present your idea, which is really good!, but just showing every side of the possibility Im gonna write that down too), I don't think that 3 people on a Squid are enough to keep it alive - 5 people on a Galleon though makes it almost invincible as the ships stand now. Only making 1 big and 1 small ship available for every team destroys some different tactis though, and making them available in any mass is...well, just as we do now but with different crews (see above).
I'm not even gonna start with implementation.
Audie Murphy:
--- Quote from: KaLeu RainerZuFall on June 04, 2013, 10:57:13 am ---That actually sounds really good! Keep going with the ideas! I'd like to see something like that too.
I see one problem on first place though: For the big and the small ships you need an experienced crew if you think of it like Squid and Galleon. The Pyramidion is an easy ship, so everybody can fly as well as be gunner and engineer on that one, but a Squid and a Galleon... I don't quite think you'd get the teams filled. There'd probably be many games with the Destroyer ships filled but empty small and big ships. Furthermore, if for example I wanna play with some friends but we both like to fly Squids...well, it'd either not be allowed to do so or make balance too difficult to calculate.
--- End quote ---
Thanks! Glad you liked the idea! One of the devs once mentioned to me that the squid was actually originally a 3-person ship. In any case, it has not been my experience that players shy away from crewing squids or galleons. Especially galleons. A lot of new players jump into the game wanting to have the biggest ship in the sky. I do however think that you might be right about the squids. They have a high skill ceiling, which many players might find intimidating.
--- Quote from: KaLeu RainerZuFall on June 04, 2013, 10:57:13 am ---Since I don't think that the bosses in the Adventure mode will be playable by humans, I really would like to see them in skirmish at least, so we can use them (or at least one).
Going into the balance issues (and yes, I know you just wanted to present your idea, which is really good!, but just showing every side of the possibility Im gonna write that down too), I don't think that 3 people on a Squid are enough to keep it alive - 5 people on a Galleon though makes it almost invincible as the ships stand now. Only making 1 big and 1 small ship available for every team destroys some different tactis though, and making them available in any mass is...well, just as we do now but with different crews (see above).
--- End quote ---
The thing with letting the players choose any mass for their ships is that the total crew has to be 12.
And yeah, balancing it would be way hard, but there's a few ideas that I thought might work. What if the larger ships' hull armor was spread throughout multiple components, which corresponded to different areas. This forces more people into the engineering role to keep the ship alive without making it too fragile. It also makes it vulnerable to focus fire. Throw in another reduction in their manueverability, and the result is a ship that is merely specialized, instead of overpowered.
Likewise, by consolidating the vital components of the squid and other frigates, you make it so that keeping them in full repair is much easier, which frees up more time for the engineer to gun. And the reduction in manueverability that the Cruisers suffer makes it absolutely viable for a frigate to sit in their blind spot and knock out their engines.
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