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Lumberjack Discussion

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RearAdmiralZill:
The reason matches like that last so long, is people being scared to lose (my opinion).

Even when you're getting hit by a lumber and falling, you should be working to get out of its arc. Funny enough, its downward arc isn't great, so it can hinder itself that way to a point. Getting under the lumber is a good way to get away, though risky since if it pops your balloon, you're already low. Once you get close to him though, you force his movement. He has to move to get arcs and keep distance. So move him to your advantage, and there you have it.

And really, all heavy weapons have that extreme effect. Carronade does the same thing lumber does, just in your face. Hwacha can disable everything in one well placed barrage, and flak can insta-kill you if your armor is down.

And discussing balance is perfectly fine. Just know I offer my argument as just that, a different opinion, and not to shut you down ;p

Echoez:

--- Quote from: RearAdmiralZill on June 10, 2013, 02:56:27 pm ---The reason matches like that last so long, is people being scared to lose (my opinion).

Even when you're getting hit by a lumber and falling, you should be working to get out of its arc. Funny enough, its downward arc isn't great, so it can hinder itself that way to a point. Getting under the lumber is a good way to get away, though risky since if it pops your balloon, you're already low. Once you get close to him though, you force his movement. He has to move to get arcs and keep distance. So move him to your advantage, and there you have it.

And really, all heavy weapons have that extreme effect. Carronade does the same thing lumber does, just in your face. Hwacha can disable everything in one well placed barrage, and flak can insta-kill you if your armor is down.

And discussing balance is perfectly fine. Just know I offer my argument as just that, a different opinion, and not to shut you down ;p

--- End quote ---

Oh no I wouldn't think of that, I realy appreciate it to be honest and you are indeed right about Heavy guns being extremes. As for the LJ, even on my Spire, I have noticed that if they get hit by it, they will go way down, making it kinda harder for your gunner to aim at them and even the Spire's enchanced vertical velocity sometimes isn't enough to keep a proper firing angle without bringing yourself near the ground as well.

Letus:

--- Quote from: Mattilald Anguisad on June 10, 2013, 12:09:49 pm ---I'm throwin all your LJ are broken into unprovable basket after the quter-finals, TYWM. LJ gets onto the same neigberhood as OP is only if it's mounted on a galeon with another long range weapon. Any galleon is countered with sufficient amount of mercs.

-- also the Blue spawn clearing in the canyons is too big for heavy flak (typhon's shells kept exploding short of the pollaris when we were at very long distange).

--- End quote ---

Pre 1.2.1 patch, just faced a merc, flak, and lumber galleon with my Lumberfish.  What did I do?  Charged under them and got my lumberjack to point straight up with incendiary rounds in.

Granted, I can't get that 110m close range in with incendiary now with that now -35% speed...

Morblitz:
Looking in game it's actually -25%, so it's even worse.

Letus:

--- Quote from: Morblitz on June 10, 2013, 06:59:27 pm ---Looking in game it's actually -25%, so it's even worse.

--- End quote ---

Nah, it's -35%, did the sandbox research and everything (had to with my thing out there.)  It aims roughly higher than the heatsink clip, and the heatsink clip is -30%....
or was..
If they changed that, it's not in the patchnotes.

The difference between incendiary and heatsink now is roughly...7m...


The only real "pro" I got from that is now I don't have to debate between changing burst rounds to heavy clip for the ranges between regular shot and incendiary....

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