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Gatling Gun impact sound effects

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Mattilald Anguisad:
To be honest if you are on repair duty if you are not on hull watching it (and thus seing your armor being shedded) you are repairing something else assuming that somebody is either shooting at you with gat or waiting to reload his gat, so he can shoot at your armor ^^

naufrago:
Well, that's not entirely true. Sometimes if you have nothing to repair, you want to be shooting a gun. Trifectas are pretty nifty. When you're on a gun, it can be hard to notice if/when the armor starts taking gat fire. A sound that lets me know to jump off the gun and start whacking the hull would be nice.

Another scenario, on a pyra, maybe the armor is taking barely any damage, but the engines are getting pounded (either due to pilot tools or incoming fire). You run away from the hull for a second to get the engines and don't notice that a gat has started hitting you. Ideally, you would run back to the hull to give it a whack before running back to the engines, but I sometimes don't notice the gat fire until the armor is lower than where it should be.

It's those sorts of situations where an audio cue would be useful. Audio cues are something that can grab your attention when you're focused on something else, to let you know you should alter your priorities.

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