Community > The Cantina
Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
Mill Wilkinson:
--- Quote from: Sgt. Spoon on June 17, 2013, 05:20:17 pm ---Damn you Shink! >:(
--- End quote ---
Fixed. :F
Sgt. Spoon:
Lol
Lord Dick Tim:
Ok here is the Campaign post in Roll20 https://app.roll20.net/campaigns/details/147457/guns-of-icarus
My steam info is Lord Dick Tim (surprise!)
Contact me if you want in, it'll be wednesday night 10ish (hopefully 10) EDT. The game does not work fully yet, it's about testing play systems and just trying to break it right now.
Mill Wilkinson:
Heh heh heh, 5 AM for me. Glorious. :D
If you want, I'll come, it'd be too fun to miss. :D
Lord Dick Tim:
First play test was last night.
It was... Amusing. People discovered the drawing tool and took creative liberties with it.
Some of the systems have been adjusted, and now there is a list of possible actions and what bonus or negatives apply to that action.
https://docs.google.com/document/d/1rTQ31O6UnFlgVfIa8L6R1ESVDrHOH4xnySGmCkBPMVc/edit?usp=sharing
None of the changes have been highlighted, just some typo stuff along with Actions and Death and Dying.
I've been building up a list of weapons with various stats as we play as well. Weapons that we used in the previous game were a Breach Loaded Double barrel shotgun with different kinds of ammos for different effects.
Six shooter pistol
"Dwarven" war hammer. (We were playing around with melee weapons and stats.)
We also used armor, worked on healing, and adjusted the player health regeneration system using player skills to make sure players don't die instantly.
I will say the game is shaping up to be particularly hard, with monsters being on about the same level as players in some respects. So picking a fight with 9 people will likely go just as well in real life as it will in game. Using cover and concealment is key, and ambushing your opponent so they don't have time to shoot back before people start dying.
We will try to have a few more play tests soon.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version