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Flagship Battle Mode
James McAlan-Verdaat:
I only just started playing the game today and I can already tell that it's shaping up to be absolutely beautiful, especially with adventure mode coming up soon.
While playing through some particularly excellent ship-to-ship battles though, I felt as though there was something here that could be expanded upon and that is an entirely new game mode.
Imagine the scenario: There are three regular ships in your fleet, four crew and picked from the current pool... Then there is the flagship. Twice the crew, twice the size. More guns, engines and lift-gas pumps. Huge and deadly and hard to crack. The object of the game mode? Destroy the enemy's flagship!
I brought this up in the pre-game chat of several games today and the reaction was mostly positive. There was even a few suggestions I hadn't considered; such as multiple hull stations, for different armour values all over the huge bulk of the ship, while hull integrity is measured universally; or the idea of a 'map room' to co-ordinate swarms of biplanes, giving sailor classes something else to do, other than only ever crewing the helm. A gunner can repair in a pinch and an engineer can man a gun, but I have never seen a sailor do ANYTHING by helm. This game mode provides a new dynamic they can explore, as well as epic, set-piece battles that players are almost guaranteed to enjoy.
As unsure as I am about what exactly adventure mode would entail, these Flagships would also make an excellent community point, bringing guilds and groups of players together, as the crew and escorts of these leviathans of the sky.
James McAlan-Verdaat:
Alright, this has been viewed over 50 times now and not one reply? I'd like some feedback! Who thinks this is a good idea? Who doesn't? Why? Is there anything you would add to it? Is there anything superfluous, that you would strip out? Come on, people!
Echoez:
Destroy the enemy Flagship doesn't sound bad at all, but 8 people on it would be a bit much, 6 should be fine, it shouldn't be too large anyway, but at least one subsystem would be nice and it should be somewhat bigger than a Galleon, with 8 Gun points maybe.
Then again this game is the Skirmish mode and revolves around random ship battles with a few ships each side, something like this this sounds like it should be definately in the Adventure mode though.
Dunno, good thought though. Salutes o 3o7
Enjix:
The ONLY issue I see with this is how long it would take muse to design the flagships in a functional and balanced fashion... it would be a pretty long ways away, they would most likely adapt the boss ships they design for adventure mode for the design aspect. They would need to change them to accommodate player foot-traffic though, depending on whether the ships we fight in adventure mode are autonomous or are crewed by the AI we all know and love. And yeah, balancing will be tough.
Still, I would play the heck out of that game mode if they had it, would be loads of fun. I'm still hoping for a VIP type game mode, would be way easier to implement, and is very similar in form to a flagship mode.
Flagships are epic, just take a long time to build, digitally or otherwise.
Squidslinger Gilder:
The game engine has issues even handling the 4v4 matches. Adding a flagship, while fun in concept, would probably be a nightmare to implement. Better if the time and money was invested into the AM boss ships and then you group with other crews to take one down.
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