Info > Feedback and Suggestions
Fire! *Suggestion*
Ofiach:
IMO flames right now suck. they need something else to really give them their own niche. That something else is this! Everything else stays the same but the fire can spread. I talked to my brother, And he said that adding this mechanic shouldn't be that hard because the dots are all there it just needs a new activator. Just his take on it.
Also yes if you sit in a flamethrower barrage you're going to get fires feeding on eachother, and you're gonna get roasted.
I'm not understanding the reason you believe chem spray wouldn't be effective anymore? Can you highlight that a little bit for me?
Audie Murphy:
--- Quote from: Ofiach on May 24, 2013, 03:20:30 pm ---IMO flames right now suck.
--- End quote ---
No, they do not. They're THE only multipurpose damage type. With fire you can burn down their balloon while also putting decent damage on their armor. And if their armor gets stripped, fire deals extra damage to the permahull. And since the particles pass through ships and damage anything they touch, you can already set multiple components on fire.
The idea of fire-spreading is a good one. I personally like it. However, I think that, priority-wise, it will have to go on the back burner, if Muse decides to implement it at all. The fire mechanics as they are now are pretty solid, and easily tweaked for balance by adjusting ignition rate, particle range and damage, etc.
It's not a bad idea, it's just not worth the time and effort it would take to implement. There's more important things for Muse to be working right now.
Ofiach:
I'll say this as my main reasoning for why flames suck. A flamethrower, launching a full canister of flame juice at an enemy ship usually does nothing beyond annoy the engineers and cause some cussing. Crews spray down hull balloon and engines and then just wait for the Flamer to have to reload and make the guy suffer.
The only real reason anyone brings an extinguisher is because of flareguns. And even then alot of people still would rather have chem spray. If people are so unworried about stacks of fire and getting them out quickly, then there needs to be a penalty for letting a fire burn for a while. Intensifying or spreading.
As far as an order of priority I dunno, you don't see a flamethrower in any semi competitive games. Flares maybe but the flamethrower and the banshee are weapons that are only used when you need achievements for fire. They're pretty much left behind any other time. When two guns are left collecting cobwebs because "fires too easy to counter" I think new ideas would need to be something to look at right away. Thats just my two cents.
Machiavelliest:
Flamethrowers are a novelty. Just tap to repair then spray with an extinguisher/chem spray. You've undone all the damage the fire did and put it out. It really is an annoyance because it degrades performance of a component, but it's just that--annoying, not effective. I have never seen one used against a remotely meta build and be successful. I don't even use it on my Squid.
Audie Murphy:
--- Quote from: Ofiach on May 25, 2013, 06:43:22 pm ---I'll say this as my main reasoning for why flames suck. A flamethrower, launching a full canister of flame juice at an enemy ship usually does nothing beyond annoy the engineers and cause some cussing. Crews spray down hull balloon and engines and then just wait for the Flamer to have to reload and make the guy suffer.
--- End quote ---
ANY light weapon, by itself, is naught but an annoyance, unless the conditions are just right. If you're looking for a weapon that can overwhelm a chief engineer all by itself, you need a heavy weapon, not a light flamethrower.
It's cool that you're throwing your 2 cents out there. Keep doing that. However I'm simply not seeing the suck from the flamthrower at all. I just spent this afternoon crewing a Flamethrower/Carronade squid piloted by an experienced member of my clan (who plays competitively), and we wrecked the enemy over and over and over again.
Flamethrower/Carronade builds on squids are both quite effective and popular. I crewed one piloted by one of the devs. I myself have a flamethrower/artemis build on mine (which I've used to take down Galleons). I've also seen Flamethrower/Gatling utilized effectively. I've seen double flamer Pyras.
I agree that right now the meta is too restricted to Gat/Flak, and I think Muse is already working on that. We're looking at a new ship, and a new weapon coming out with the next patch. Don't worry, more options for your ships will open up as Muse continues to add content.
Keep flying, and keep getting more experience. One thing you'll learn is that you can win with almost any weapon combo if you and your crew communicate, work together, and performs your roles with competence.
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