Info > Feedback and Suggestions
Fire! *Suggestion*
-Muse- Cullen:
--- Quote from: TehPao on May 23, 2013, 07:01:50 pm ---
--- Quote from: Cul on May 23, 2013, 06:20:51 pm ---Give an reason why the tar needs to be buffed to include flammability.
--- End quote ---
I didn't need to give you anything new.
--- End quote ---
...Alright then. I can't comment any further on this, then.
--- Quote from: TehPao on May 23, 2013, 07:01:50 pm ---Realism isn't necessarily my goal, by the way. It's a video game, and I'm only making suggestions. You, as a CA, need to realize that I'm only trying to better the game (this may or may not better the game, but you need to review this).
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Me, as a CA, understands that you are only trying to better the game. That is why I am having this discussion with you instead of simply ignoring it. Its an interesting topic, but I want you to really persuade me as to why it should be included. I've given my sides of the story with backup and such, but you guys aren't giving me much to reply to beyond it being a fun mechanic, it would buff fire, and it being realistic.
--- Quote from: TehPao on May 23, 2013, 07:01:50 pm ---
--- Quote from: Cul on May 23, 2013, 06:56:24 pm ---Through all of this discussion, I don't think that I know why you want fire to spread. Why is that?
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Why? I dunno, I was out of it last night and thought it would be a good idea. Then more thoughts came with how far it should reach, and how much fire stacks it should take.
I didn't know I was required to have an idea for it. I just did. Imagination?
Fire spreads, no? -snip-
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Its good to post ideas and things like this, don't think I'm saying not to! Its just that, when a debate comes up, both sides should have reasonings ready. I agree that fire spreads, but the whole wind aspect, and direction of fire movement, would be difficult to include in the game, that's for sure. Some maps have wind, some don't, etc etc etc.. I think that the discussion should be as to why the spreading mechanic should be included in general, instead of how it should work. If it were to be included, I can safely say that the whole wind aspect wouldn't accompany it, just because that's a lot of variables to work with.
TehPao:
Yes, with the whole wind being programmed in, would basically require a kickstarter. Reversing would mean flames go forward, going forward would mean flames go back. I can't give much more than that (if wind isn't included).
I wasn't necessarily asking for wind, was just saying the mechanics of it.
It's been fun chatting, but I'm not going to get support from this. I'm glad you are trying to help. Maybe a dev will see it and give him/her inspiration for something down the line.
Ofiach:
Cul is it really hard to implement? honest question again, I have ZERO programming /coding ability. But that doesnt seems that hard! Just simple maths!
Also CUL I have been trying to persuade you but you are almost as stubborn as a vrgin on prom night!!!! This fire spread idea brings flame weapons back without them being ridiculous OP!!!! OR am i missing something here? once again an honest question I'm trying to be very PC on the forums now. The fire spread makes flames deadly without making them stupid OP. at least IMO would really love to hear what your take on that is.
TehPao you noob stop cutting in on my replies with your edits XD.
Ofiach:
Sorry i probably deserve a warning for this BUT this is what CA's should do!!!!! he has a fucking opinion and is willing to explain it without being a snide asshole! This is what we want!
TehPao:
Agreed. I'm glad Cul came in to change my opinion on certain areas. I like the discussions on here, I just don't like that there isn't anyone else.
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