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Fire! *Suggestion*

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Ofiach:
Cul isn't that kind of the point? Opening up a whole new playstyle by adding a single change? Now instead of meta heavy ammo you have gats with incendiary and banshees are brought into play, or you could just stick to basic "kill em kill em hard" tactics.

The tar would probably be a pain in the nalgas to implement but as for fire spread at half stacks rounded down... that doesn't seem that hard??? Then again I have the programming knowledge of wet toilet paper so I could be totally off base.

@ Zill i was going to say 10 seconds but it seemed so long counting it out in my head....

We aren't going to get the artemis back so why not make disabling like this? scatter the engineers, make em run 20 different directions. The LJ and the hwacha are really the only two guns that make engies have to repair multiple components with a single clip. Well and Tar XD but still! FIRE TAR!

Also Cul why does fire spread feel wrong to you? Honest question there. I think it would be awesome! Fire spreads down the rigging to an engine, the hull, or a gun. That would be awesome! Well IMO anyway.

Gambrill:
I have one problem with the spreading tbh... How do they decide where it spreads to next? Because if  fire spreads the closest things will ALWAYS be the hull. Meaning engineers will have to prioritize extinguishing... Say a rear turret that's on fire because it'll ruin the hull even if the balloon is down

Machiavelliest:
I do like the idea of spreading fires.  It definately makes the engineering triage game more interesting.  I -do- fear it will make the gunner that much more marginalized as a class.  It's a great suggestion, though.

The tar in the air is not tar, per-se.  Tar is fed with the fuel into the engine, combusted, and ejected, like what happens when your car burns oil and you get that nasty blue cloud.  The tar would't just suddenly ignite even if you shot flames into it.  It's all already been ignited.  So now we can move on from that 'realism' bit about the tar.

TehPao:

--- Quote from: Machiavelliest on May 23, 2013, 11:02:51 am ---The tar in the air is not tar, per-se.  Tar is fed with the fuel into the engine, combusted, and ejected, like what happens when your car burns oil and you get that nasty blue cloud.  The tar wouldn't just suddenly ignite even if you shot flames into it.  It's all already been ignited.  So now we can move on from that 'realism' bit about the tar.

--- End quote ---
Ah.. Now that that's mentioned, I understand.


--- Quote from: Gambrill on May 23, 2013, 08:16:58 am ---I have one problem with the spreading tbh... How do they decide where it spreads to next? Because if  fire spreads the closest things will ALWAYS be the hull. Meaning engineers will have to prioritize extinguishing... Say a rear turret that's on fire because it'll ruin the hull even if the balloon is down

--- End quote ---
I was thinking maybe program it to start a new fire in a vicinity of X amount of meters.
*Crap Pseudocode*
If Fire canReach # Meters
TransferFire at /2 stacks

Honeybadger:
DEAR GOD NO!

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