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New Close-Range Weapon Discussion/Suggestion Thread

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Veyka:
That sounds pretty fun actually, how about is has friccking short burning impact ignition rockets on it, thus short range (heavy bit of tosh) with a push (Rockets!!!)

If/when they fiddle with the harpoon it you could start pushing and pulling ships around, into things, etc Also its pretty damn funny when your ship goes flying in random directions.

You would need to balance it so that two of them at once or one and a harpoon (say on a pyra) doesn't make harpoon, spike, ram, OP.

Bauldr:
Could you do delayed detonation? have a smaller lighter gun that fires a bolt that will detonate after X seconds? The blast could change the ship's course instead of the physical impact while still letting the gun be in the light category. You could justify a long reload by having to set up the charges on every bolt

-Muse- Cullen:

--- Quote from: Kestril on May 22, 2013, 02:58:47 pm ---There is a need for a new, light, extremely close-range weapon.

The weapon must be fun and satisfying to use


--- End quote ---

How about some sort of melee weapon, like a lance or battering ram on pulleys and springs. Reloading is reeling the weapon back to its starting position. It does impact damage and adds velocity to the target ship.

N-Sunderland:

--- Quote from: Cul on May 25, 2013, 05:25:34 am ---
--- Quote from: Kestril on May 22, 2013, 02:58:47 pm ---There is a need for a new, light, extremely close-range weapon.

The weapon must be fun and satisfying to use


--- End quote ---

How about some sort of melee weapon, like a lance or battering ram on pulleys and springs. Reloading is reeling the weapon back to its starting position. It does impact damage and adds velocity to the target ship.


--- End quote ---

If I remember correctly there were plans for a heavy ramming weapon a while back, but it was scrapped for several reasons (one of which being that it wouldn't have fit on a Pyra).

Keon:
I still want a pyra with dual katanas.

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