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Guns of Icarus RPG

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Lord Dick Tim:
Ok for reals, I'm writing it up as we speak on my iPad, A D10 character rpg in the GOI space.
Might be able to post the basics to tonight on a separate thread, I hope, where we can have heated debates about skills and locations, and how much I ripped off world of darkness.

ATeddyBear:

--- Quote from: Squash on May 23, 2013, 06:44:52 pm ---What I made is closer to a card game, it's combat only, since Icarus is currently combat only.

--- End quote ---

I would akin it to a board game using a system similar to Fantasy Flights d10 based games.

To make it an RPG we really need skills, Both for combat (Jury-rigging, Deadeye Stop, Crazy Ivan) and non-combat (Charm/Impress, History, Research, Drinking Games). Along with alignments, lore, etc.

Saying that though. I would love to help out. 90% (10% is DnD 3.5) of my tabletop experience, both as a GM and a player, is in Palladium Megaverse RPG's. So that would be like Rifts, Palladium Fantasy, Dead Regin, etc. Most of my ideas and stuff will be based around that.

RethBurn:
If we ask nicely we can perhaps get a nice high-res world map from MUSE to work with. IT should simplify the setup, and make it easier for GM to pick a route of travel. Also stats for Bi-planes.

Nadrynne:
Fortunately they are slowly revealing more bits of lore in some of the updates. A basic "world primer" would be great though. Some kind of document from muse with a summary of the basic bits of the world and such. Faction descriptions (which we're getting), some sort of basic timeline, famous figures (besides Gabriel), and a little about what people eat and drink and what world specific goods are famed for their quality and price. Things like that.

And a map of Sylka. Well ok maybe that is asking too much... =P

I'd stay away from alignment though. The GoI world strikes me as greyer place than the black and white good-evil/law-chaos system of D&D.

Mill Wilkinson:
Although you could discuss alignments endlessly (it ain't simple even if it looks like it), but yeah, no alignment-system as it would be quite useless in a world like GoI.

I think biplanes and the like should be a GM's option whether to stat or just make them one-hit-one kill type of setup. I'd love to see the system develop in a way that focuses more on the ship and crew-relations between battles, and that man-vs-man type of combat would be rare.

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