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What makes a good captain?

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Kestril:
I'm interested in the community's opinion on this. I know "good" is subjective, and doesn't necessarily mean "wins matches"  I guess we can narrow it down to what sort of captain you like to crew under the best.   

As for me, a couple of bullet points, in no particular order:

-I prefer captains who can admit their mistakes, and are not harsh on their crew when a mistake is made. Getting upset rarely accomplishes anything, and, at least for the match, we're all literally in the same boat.

-I also prefer captains that have at  some awareness about the situation around them. It's troubling when your squid flies right into a galleon's dual-manticore broadside for the third time in a row xD

-I also like captains that switch the loadouts up for the sake of fun. Doing something ridiculous ends in awesome, good or bad. Like a harpoon Spire with a manticore, or a squid with moonshine and impact bumpers. Sure, they may not be the most effective, but they ARE a blast to crew.  Instead of gat/flaking another ship to death for the umpteenth time in a row.

-I really like captains who let the crew know what they are doing, even if it's just the general idea of "we are going to hit this junker from the left." I feel like I know what's going on and am better able to respond as a crew member.

How about you guys?

Moo:
Agreed, all of it.
It's not like we're fighting for real or anything, so losing isn't really a problem. We aren't getting paid to crew people's ships, we're there because it's (hopefully) enjoyable. So the easier the captain is to get on with, the better really. Being able to do your "job" effectively is good too though, and good captains make that much easier for the whole crew. While I don't think using voice is necessary to be a good crew member (it can be useful for gunners though), I think it's pretty essential to be a "good" captain. The captain may have some amazing strategy, but if the rest of the crew (and the other team captains) don't know it before it's too late, it's unlikely to work. It also makes it feel more like you are all part of a team, rather than robots allowing the captains to do the "important" stuff.

Mill Wilkinson:
The best captain? I'll bullet down something from my little experience, although you did cover most of it already:

- At the beginning of a match, divides roles but not too strictly. It helps the engineers to know when to maintain/buff their lot and when to help the other engineer. Also, tells what the loadout is for, like "Yeah, I went for sniper build, so feel free to potshot all you can."
-Tells you what target he is aiming for, which guns to man and when he is going to use some pilot-skill. Generally being informative about what he is doing, even if with three words. Gunning is immensely helped when you are warned of a quick turn and that you should man the other gun.
- Knows his surroundings, or asks the crew to spot something he can't see.
- Acknowledges good engineering work when he gets it aboard. I like being the gunner and his work is pretty visible, but it is easy to forget the two other guys running around arms flailing to keep the ship afloat.
-Has some humor in what he/she does. It is always nice to hear the captain giggle after the other one blows apart, and some simple comments like "Well, I didn't see that one coming.", "Woops" and "Sic em!" create an certain atmosphere.
-FLIES the ship, not flails it. I hate it when the pilot does sudden turns and dives when I am trying to land a shot. Also, knows the lines-of-fire of his weapons, so he can position the ship correctly. Of course, telling us what he is doing helps.

All in all, I like a clearly communicating captain over a mute one.

Letus:
Ability to communicate with team captains and help coordinate attacks.

Ability to communicate with team and help coordinate shots.

Ability to understand the ship's limits.

Ability to understand the gun's limits on the ship.

Ability to see when a teammate needs help and able to draw fire away, whether the means are disabling, or brute force.

Must have a good singing voice.
Must have played 10 days while drunk.

MasX:
yelling lots of yelling ..right ?

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