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Adventure mode release format - potential issue?

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Sgt. Spoon:
Well the DLC release plan is far from final. So we don't know atm if they're gonna go everything for one fee, or divide it into separate paid DLC's. But if it's the latter, you'll still be able to communicate and play with people with different DLC's in the same world. The DLC buyers won't be transferred to a new updated world while those who didn't stays behind. They'll just not be able to make use of all the things the new DLC provides.

Bill the Ineptitude:
I hope so, and I am aware its not at all final - better to bring this up now rather than after a release strategy is decided on, in case it is overlooked.

My problem is I think that may not be possible on some of the larger things. Mainly the econo-political system. How can that be cut out so that in one world, some players 'have use' of it and others don't? It seems like a more integral part of the game.

Personally, I would prefer a single-buy strategy for players, but I am fully aware that this may not be possible for financial reasons. Buy once, at current state, and it gets updated as more of the systems are brought in.

Or, at least, one buy for co-op mode, and then another buy for adventure mode full, which is again updated as it grows.

GrimWinter:
I had seen it as "you pay and get all of the content as it comes out" which makes most sense to me, but I guess we don't know.

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