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Objective based game modes.

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Ofiach:
Sky Whale hunts.

Echoez:

--- Quote from: GrimWinter on May 22, 2013, 06:00:21 pm ---Good post, I do think the capture point game mode could use some changes.

Though I must say, when you mentioned that capture the flag... I can't help but imagine having designated flag carriers where you use the harpoon to grab the flag/balloon/objective and drag it back to the destination that way.

--- End quote ---

Didn't think of that actually, pretty good idea! Using the harpoon to grab the balloon would be awesome c:

Ofiach:
Moving capture points, it would turn the game into a Semi escort mission. And would be a blast IMO. Just have a capture point floating between set points randomly.

Audie Murphy:
You talked about how making control points move around could be like an escort mode...

But how about an actual escort mode? Where each team has a ship that they must protect from the enemy team. You could vary it by making the VIP ship be either a player-crewed combat ship or an AI controlled defenseless civilian ship.

Ofiach:
I was talking to some people in game about making another ship but we decided with all the slowdown that already occurs in 3 v 3 and 4 v 4 adding an actual ship might be a bad idea. At least with a moving CP it's just a balloon and a light. And apparently it's not that hard to program it to move in a straight line from one "beacon" to another. or to even put a random chance as to what beacon it goes to next.

I really think the only way it could work now is if there was a VIP deathmatch mode, where the only kills that counted were on the VIP. So there are no extra ships and neither team loses a ship because its combat ineffective. A VIP deathmatch mode would also be a fun gametype to play though!

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