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Progress & Workload Distribution

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Squidslinger Gilder:
I could add some input for advanced squid tactics and piloting it but it would be nice if Muse completely fixed the squid before writing it. As it sits right now there would be a lot of "As of 1.3" notes and then "pre 1.2" notes about how the ship could really handle if it was fixed. With a buffed balloon the rate of climb and descend with hydro/chute is actually back more to 1.1 capabilities with unbuffed. But the turn rate, acceleration, and speed is still poor.

N-Sunderland:
I can handle the clan stuff and engineer parkour/other efficiency tricks.

Coldcurse:
isnt there a part about clans?

N-Sunderland:
Yes, and I claimed it in the post immediately preceding yours.

Kyren:
I'll update this again when I'm back home. I've sadly got to set us a deadline, I'd like us to get as much done as possible until the 27th of August. If one of you is unable to "work" during that time, we'll see what can be done about it, but don't put yourself in any stress.

I'll make sure we're well organized and still know who's up to what and how soon we can expect it to be finished by contacting all the contributors per PM and setting up Steam contacts. I should be back in around 2-3 hours to get on to that!

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