Main > Gameplay

The Mobula

<< < (18/104) > >>

Arthem White:
In my defense, seeing as I guess I am in the "majority" that raised concerns about the stability, let me say this:

I'm not nitpicking in favour of realism. Don't get me wrong! Rather than complaining because the ship is unstable, I was trying to find awesome ways of how it could actually be stable in its current form (justifiable by lore if necessary). It's the sort of stuff I love to think about as an engineer IRL ^^. Either way it is amazing, and I hope Muse is never constrained by realism in their future ship designs.

LordFunPants:
to be honest, i hope the speculation on how this thing flies keeps going, still working on it, making changes you know, and while I've always personally go with the "its a game" crowd, i know having those touches of realism/lore/believability/etc is a big deal for some folks so hey, if i can add something reasonable i will as long as it doesn't effect things on a gameplay point of view.  for instance, someone mentioned things hanging down to add stability? totally effects where and how you can fly this depending on how far that thing hangs down and how big. it also ends up counting as "hull" which also adds new weaknesses to it.  the biggest fear i had designing this ship is its daammnn wide which means we gotta fly through canyons/labyrinth alot to make sure it can squeeze through mostly everything, though it is relatively flat which in some ways makes up for that

RearAdmiralZill:
You're telling me I can't shoot the balloon at all?

LordFunPants:
wait, what now O_o

N-Sunderland:

--- Quote from: LordFunPants on May 21, 2013, 04:35:01 pm ---it also ends up counting as "hull" which also adds new weaknesses to it.

--- End quote ---

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version