Main > Gameplay

The Mobula

<< < (98/104) > >>

Spud Nick:
It was designed to be a glass cannon.

RearAdmiralZill:
Less glass cannon and more a cannon that is a pain to keep working properly, but when it does it does it well.

RomanKar:
I did a lot of flying on the Mobula over the weekend.  I found it to balanced just about right.  Only complaint I ever really heard was, "I really wish there were ladders back here."

Now that I've found a build I like, a lot, a whole lot, like most fun I've had since I started playing the game, I really enjoy the Mobula and find it isn't nearly as bad to engineer and all that as I first thought.  It's just a ship that operates a good bit differently than the other ships.

Comparisons to the Spire are not correct.  The Mobula is the glass cannon the Spire maybe should have been.

I find that the only repairing to be done is right after you kill whatever is trying to kill you.  Otherwise you'll just die on the way to the hull.

Saull:
I'm not saying make it into a galleon I'm saying that the engineers could benefit from having a little extra time to navigate the fairly long pathways between many of the ships components. Even the spire has that ladder for a quicker route between the hull and the balloon. Maybe the additions of the back ladders will be enough or maybe not. I won't know till I get to play the changes

Thaago:
I tested out the new Mobula on the preview build - the back ladders are in and the geometry in the back also allows for jumping from the lower section up (I couldn't get it quite right, but I only tried for a minute). It makes doing an engine loop possible (still a bit slow), but doesn't change gun->hull->gun time at all. You could do a hull->engine,engine,engine->balloon run now, but the hull->balloon time is still rough. Better I think to have double engineers. The AI still has great difficulty.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version