Main > Gameplay

The Mobula

<< < (89/104) > >>

Keon:
I'd love to see some utility gun for quick navigation of the ship. That would be incredible.

Just have a small weapon mount that has 360 rotation and 1 clip, long reload. Player shoots out of it. I think every single engineer here would use it on all ships they owned.



Speaking of which, Sunderland, did those ropes allow any new tricks? I only tried for a bit but I found nothing D:

N-Sunderland:

--- Quote from: Keon on July 14, 2013, 11:18:42 am ---Just have a small weapon mount that has 360 rotation and 1 clip, long reload. Player shoots out of it. I think every single engineer here would use it on all ships they owned.

--- End quote ---

I wouldn't use it on a Pyra, nor would I use it on a Goldfish, nor would I use it on a Galleon, nor would I use it on a Junker, nor would I use it on Squid, nor would I use it on a Sp- Oh, wait, I would use it on a Spire. There's absolutely nothing else to do on that ship.


--- Quote from: Keon on July 14, 2013, 11:18:42 am ---Speaking of which, Sunderland, did those ropes allow any new tricks? I only tried for a bit but I found nothing D:

--- End quote ---

The only potential I saw was to use them as lookout points, sort of like the Goldfish's roof. Otherwise they were just fun to climb.

dragonmere:
So, uh, what's the meta for this ship looking like? I've had ridiculously great results on double artemis low, double carronade mid, merc high. The mid guns could be better ... I think the rationale is just removing a close-range target from his firing arc ASAP, and carronades do that quite well coupled with the Mobula's vertical speed.

James T. Kirk:
I would like to take a moment to say that 5 Banshees are not only scary effective, buy scary fun.
Thank you.

Spud Nick:
I like the idea of a long range side on the left and a close range side on the right.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version