Main > Gameplay
The Mobula
HamsterIV:
--- Quote from: Calico Jack on July 10, 2013, 05:27:25 pm ---Anyone else getting random drops and rises regardless of what key you're pressing?
Seems to be when stationary the ballon'll behave either like it's burst and you plummet or like it's been helium'd.
--- End quote ---
Every other play session in practice mode I ran in the Mobula resulted in the ship power diving without any input. I did not take the thing out to a "real game" but I suspect there is a glitch in practice mode. I would write up a proper bug report and send it to the devs, but I was too tired last night from my paying job to do QA for GOIO.
Arcadian:
To those who are complaining about the guard rail infront of the pilot station:
I don't know if this was intentional or not, but they act as iron sights to line up your firing arcs without any guess work. They are useful for aiming your ship. Incredibly useful. You just have to rely on your crew to spot targets for you in between long range slaughter.
The ship is incredibly potent as an artillery platform, and I weep for those who attempt close range gat/flak fighting with it.
N-Sunderland:
Well I weep for those who claim to weep for those who think that gatflak is workable, because it is.
This monster can get double gat on a target followed by double flak, while still keeping an engineer on the hull. That's a terrifying amount of power.
Serenum:
I am under the impression that the Mobula is the new Pyramidion.
N-Sunderland:
In a way I see it as the new Junker. It's a bit of a jack of all trades. It can be a support ship, a brawler, a sniper... I'm really loving the potential for variety.
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