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The Mobula

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Plasmarobo:
I think the biggest weakness of this ship is it's balloon.

Not just because it's giant.

I was in a goldfish, flying circles around a Mobula when I made the mistake of thinking my gunner had disabled all the guns. In fact, he had disabled 2/5 of them, and I quickly ate point blank merc shots and gat flak fire. Trying to save my life, I quickly chute'd to the ground, forgetting the rapid vertical movement of the Mobula.

It smashed it's own balloon on the ground, killing it. Unable to rise is scraped the dead balloon on the ground, taking out the armor and permahealth in about 2 seconds. Went from sure I was dead to having been awarded the Mobula kill.

It's true the opponent was inexperienced, but the Mobula has got to be the least forgiving against collision (well, Spires has their own special brand of collision). I have to do more science on this (can't fly a Mobula to save my life at the moment), but it's what I saw.

N-Sunderland:
Really, nobody's discussing the new rope collisions? That was the most fun I had in-game yesterday.

RearAdmiralZill:
I was too busy not flying one, lol.

Echoez:
Since someone brought up the balloon issue I'd like to say, this ship might rise fast, but it drops fast as well, the balloon will keep colliding with the ground and getting destroyed indefinately if you get them bouncing, which is pretty harsh.

Sammy B. T.:
By no means have I tested it extensively, but they all have a little fin that sticks out the bottom that counts as hull.  This partially reduces them falling on their balloon.

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