The one real complaint I have with the mobula is not even that engineering is a pain, but that it's boring.
One of my favorite things about engineering is learning the ins and outs of every ship -- figuring out how to get from point A to point B in the shortest time possible, since every second counts when you're under fire. There are plenty of "tricks" if you will -- jumping from the railing to main deck on pyramidion is one of the most basic, and then things like repairing the hull from underneath on a junker, etc. On the mobula, there are no tricks, because there's one way to get to most things. To get to the hull, there's a singular hallway that leads to a cramped room that has the hull and nothing else. Normally when I'm repairing the hull, I'm also keeping my eyes on the action so I know who's hitting us with what and where the enemy is coming from; I'm also using my spyglass to spot enemies between cooldowns if they're unspotted. With the mobula's hull, however, I can see the hull and nothing else. It makes my job extremely boring and my usefulness feels pretty low because I'm no longer helping out my captain by keeping my eyes on what's going on around us. I know there's a gun down the hall from the hull that I'd be using when I got the chance as well, but when repairing it's incredibly dull. All I'd ask for is more ways to get to things to keep my job a little more interesting. A connecting hallway between the hull and balloon, a couple more ladders, etc.